Zorryn's Shouts
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You sir are the very reason that I will be getting into 3d modeling soon, any suggestions on where to start? :P
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I am nowhere near as good as him, but I can give a couple of suggestions.
Blender is a complete 3D suite that is free an open source and has a very active community. I don't use it myself as the controls and interface are a bit unconventional, so if you're already familiar with one program it can take quite a bit to get used to, but i've heard nothing but good things about it. Also, it's free, so you've got nothing to lose. It even has a built in game engine.
There is also Silo2, a very cheap 3D modelling program available on Steam (and from the official website of course). It is very easy to use, but it's purely for modelling. It has no rigging or rendering features, so it's more supposed to be part of a workflow rather than the full shebang. What it does though, it does very well. It's so easy to pick up and learn that even a 14 year old can do it, just like I did with an older version back in 2004.
If you're the kind of person who wants instant results, you could try Daz Studio, a program where you make renders using pre-existing characters/locations/etc. This route is particularly good for those who want to create 3D artwork, but don't have the time to learn the intricate ins and outs. Although the Daz Studio program is free, most of the really good content (such as characters, hairstyles, costumes, sets, props, etc) aren't, so it can turn into quite an expensive hobby if you're not careful. Daz Studio can also be quite good for those who already know how to model/rig/texture/animate/etc, as you can get into the business of creating and selling your own content for other Daz 3D users to use (like I have done, selling shaders over at Daz 3D as BishounenTaurus).
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Mircea
A hero of the fandom! Glad to be watching you here as well :)