Not really sure why I made this, was just sketching out ideas for sounds to use in the game's secret, far more morbid post-game area.
I was intrigued by the way that the time stretching algorithm I used created an unsettling "throbbing" effect in many of the samples at this speed, and so I used that for deliberate effect.
Meant to be a prelude to the level's main theme: https://www.weasyl.com/submission/6594
Link
LenGrey
ok, this was just awesome. matched so well with what my mate was doing in Binary Domain. Great job.