Beastman RHYTHM by Lollie

Beastman RHYTHM

Lollie

20 March 2015 at 20:51:52 MDT

Whoa! A game about animal dudes who want to cuddle and smooch the player? Adults Only?? Nintendo's letting us publish an AO-rated rhythm/dating sim on their portable console??? Thank you, Iwata!

[Uncropped Poster Version]

Fake game idea that grew out of a couple joke tweets from a while ago, which has grown into a sort of "Well shit maybe I do want to make this" kind of thing. Because seriously, cute animal dudes + rhythm game + dating sim? That is my JAM, give me this GAME.




Since posting this, I've realized I like the idea too much to simply leave it as this. So I've decided to plan this out as an actual game that will happen, but not any time soon.

Rhythm games require a solid soundtrack, and visual novels are deceptively bigger-than-big tasks, so combining the two in a meaningful way is an unfathomable undertaking. But I'm doing it! It's a long-term side-project, and I'm writing and drafting it on the side until I have the experience and budget to thrust it into production.

So like, don't expect this to surface in any sort of playable form until the year 2030, basically. WELP.

Submission Information

Views:
3292
Comments:
11
Favorites:
39
Rating:
General
Category:
Visual / Digital

Comments

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    Aw dang, would preorder.

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    been watching your updates on this over twitter but didnt realize what that background was actually going to be used for. This is so cool and Id definitely end up with a copy

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      Hahh, I was sneaky about not letting the full sketch slip!

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    give me the cuties

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    Well with the 3ds and the new 3ds hacked you guys could produce a homebrew version of this game.

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    I'd buy that for a dollar!

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    need

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      Life goal atm 👀💦

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        i still really need this tho

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          If you find a winning lottery ticket for several million bucks hit me up. #thanks

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            I figure i'm worth many dollars per hour, so if we spend several million bucks worth of time, the game should turn out exactly the same -- that's how that works, right?