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Ten Bar Pressure by X. Cytilinsk

Ten Bar Pressure

X. Cytilinsk

Result of screwing around with volumetrics in EEVEE

Submission Information

Views:
84
Comments:
4
Favorites:
2
Rating:
General
Category:
Visual / Digital

Comments

  • Link

    Ah, volumetrics in the pokemon engine is something I've meant to figure out but I still end up defaulting to Cycles.

    • Link

      The Umbreon engine does some things very efficiently (primarily volumetric effects and fast renders without any noise, in my limited experience) but there's a lot of differences between the two which keeps me using Cycles 95% of the time.

  • Link

    This looks cool!