September 1, 2023 at 22:36:30 UTC
Result of screwing around with volumetrics in EEVEE
Link
Chisech on September 2, 2023 at 21:34:26 UTC
Ah, volumetrics in the pokemon engine is something I've meant to figure out but I still end up defaulting to Cycles.
X. Cytilinsk on September 3, 2023 at 01:14:17 UTC
The Umbreon engine does some things very efficiently (primarily volumetric effects and fast renders without any noise, in my limited experience) but there's a lot of differences between the two which keeps me using Cycles 95% of the time.
Runewuff on September 10, 2023 at 05:56:48 UTC
This looks cool!
X. Cytilinsk on September 13, 2023 at 22:17:16 UTC
Thank you very much!
Link
Chisech
Ah, volumetrics in the pokemon engine is something I've meant to figure out but I still end up defaulting to Cycles.