Liquid Metal Golem
Properties/Abillities:
25 Regeneration (Fire, Ice, Special [Golem-slaying weapons or spells])
25 Fire Restistance
Anthropromophic
Liquid Form
Improved Uncanny Dodge
Floor Master
DR 5 Fold Iron or +3
Golem Immunities
Darkvision 90 Feet
Tremor Sense 300 Feet
Stats:
Strength 20 +5
Dexiterity 10 +0
Constitution - -- effective +3
Intellegence 18 +4
Wisdom 10 +0
Charisma 16 +3
Type of Creature:
Trap Springer Golem
Trap Golem (it is the trap)
Detailed Stats:
Hit Dice: 9d10 + 0 + 27 (92 average 117 Maximum)
Size: Large
Inititive: +0
Base Attack Bonus: +9
Melee/Ranged Mod: +16/+8
Grapple Modifiter: +18
Armor Class: 14
Damage Rediction: 5 Cold Iron or +3
Spell Restiance: 15
Attacks: 2 +3 Poisoned Blade Hands (1d10 + 5 + 3 x2)
Equipment:
Natural Weapons they act as +3 Weapons based on what they are created. They can take the shape of any 1 handed weapon and all count as if they are poisoned with Mercury poison
Other Information:
As you wonder through the long winding dungeon, the parties rogue spots something odd from on the floor, he believes it to be a trap, and as moves closer in investigate suddenly it springs it's trap. A metallic like blade pierces through his chest. While nobody notices it as he is behind the corner, the then comes walking around the corner, as if nothing was there or nothing happened. Nobody says a thing or even notices until they get
The Liquid Metal Golem, a golem made out of pure mercury with some rather intimidating stats for a non-epic creature encounter. Just one of the many custom creatures I'm working on for this new campaign, it may or may not appear at any given point in time.
This was inspired by the T1000 from Terminator 2 in a few ways