3 December 2013 at 20:05:31 MST
Work in progress shot of a sci-fi hallway I've been fiddling with and working on. Definitely improved my modelling skills since my last major scene!
Current polygon count is approx 18.5k triangles. Not too bad for this scene so far!
on 18 January 2014 at 11:07:21 MST
Oh i love stuff like this <3
on 19 January 2014 at 06:13:01 MST
I'll hopefully have it done sometime soon, just gotta figure out what to do to fill the empty spots!
on 19 January 2014 at 02:10:20 MST
Reminiscent of Halo:CE when you're escaping the Autumn <3 this looks awesome!
on 19 January 2014 at 06:13:32 MST
Yeah I've heard that a few times now. I completely forgot about that part of the game, to be honest. Definitely is fun to go back to and see. :3
on 20 January 2014 at 10:02:13 MST
GIVE ME YO SKILLZ!!! DX
Amazing work on the look. I love the design. Must watch you RIGHT NOW! XD
on 21 January 2014 at 08:48:06 MST
I'm still trying to figure out what to do with this piece as well as starting on a few projects so I've been putting this off. One of the reasons it looks appealing as well is I made most of the angles based off of the Golden Ratio (which is 1.618 I believe). It's quite handy to use for design and I'm trying to incorporate it into my works more.
on 21 January 2014 at 10:20:22 MST
Oooh never heard of the golden ratio!
Where would you do that in Maya? Is there anything special or...?
Sorry if I sound stupid. I like to make sure I understand things correctly.
on 21 January 2014 at 04:06:43 MST
Ugh can I just throw money at you to design something for Second Life?
on 21 January 2014 at 08:49:37 MST
I don't really design things for Second Life, not quite sure how their game works or how they handle file extensions and models, etc. I also don't model for cheap! :p (Gotta put that degree to use and pay off loans, after all!)
on 21 January 2014 at 13:34:17 MST
You'd be paid well for your services if there was a way you could do it. I like this design a lot though and would love to have a night club with a similar design.
Here's some reading if you're interested: http://wiki.secondlife.com/wiki/Mesh
on 19 June 2014 at 01:44:27 MDT
Pfft, only 18.5k triangles. My ship has a million! (probably why it lags so bad >.> <.<) xP
You could probably do well making model items for a game called Space Engineers. :P There is a lack of decent modelers there so a lack of decent mods coming up. xP Also, do you have this as an obj file? :P
on 19 June 2014 at 16:07:43 MDT
I try and keep my poly count low on my stuff and try and optimize all my geometry as best I can. :p
Never heard of that game, though I'm not really looking into making mods and stuff for anything. Rather do contract work and such instead. I do have all my files as .obj but I don't give 'em out at all, sorry!
on 21 June 2014 at 18:59:51 MDT
Alright :P I just wanted to import it to Space Engineers as either an asteroid, or a ship. It would take the OBJ file and convert it to blocks as smooth as it could. As an asteroid, it would take it and convert it to some big rock in the same shape. xP But anyhow. It does look nice. Too bad the current hallways in the game blow. :P A wall with a human shaped hole in it. xD