In 1998, I was working at the 3DO Company in Redwood City California. I joined a website called The "Quake 2 Personal Model Project". Paul Steed had recently created the Crackwhore custom model for Quake 2, and had described how to create and add assets to the currently hot first person shooter. At the time Someone named Skunkwolf had created a "werewolf" Custom model,and I thin did it badly as the model was made out of boxes. Now I tend to be polite, and appreciable, but we all have our faults, because often times, nothing makes me want to create more, then seeing someone else take a subject I like and do a terrible job of it. So after hours at work I made the model, rigged it and painted it, and did a custom weapons pack based on Warsaw Pact weapons. When I posted the model, the response was positive, and I received help with the sound pack and got many custom skins from the site membership. The model was a success.
However, in the process of animating it, The character took up residence in my head, made a little space, and invited her friends over. Far from the slavering monster of legend, she turned out to be a quiet, reluctant warrior, full of nervous energy, wary ears, and an ironclad sense of duty. Even after I released the model, she continued to sit in my head and tell stories, introducing me to a world and other characters, and thuse was the character of Asheru born, in 1999.
This is the animated version on YouTube, showing the model going though her Catalog of animation. This is as i appeared. In game it's 10 Frames per second animation but the better your videocard, the better the fram interpolation and frame rate so 10 becomes 30 on this file. If you wanted an idea of how Lupines move in combat, this is it.
Original Model files to put into your Baseq2/players directory: http://tastyspleen.net/~quake2/baseq2/players/fwwolf/
Original Model Info here: http://tastyspleen.net/~quake2/http\_linkfarm/rogue/players/fwwolf/fwwolf.txt:
Original Weapons info here: http://tastyspleen.net/~quake2/baseq2/players/fwwolf/fwwvweps.txt
Thank you for the kind words. IF there is any question you need answered, please ask me, and I can explain. Quake 2 is a P.C Game from 1998. and Paul steed taught us to make our own character to fit in the game.
Yes, i can do Avatars in 3D. I will be having a Mesh body for furries for sale on Second life soon. This will be with PSD's as well so you can do your own custom colors as well. For a fully rigged game, or movie ready 3D character I can do, but it will take a month and a half, and cost $2000.00 USD.
Link
NnecGrau
old, I do not understand most things, but it looks great, i like this