Steam Jockey by Onissarle

Steam Jockey


23 November 2012 at 16:44:39 MST

I noticed someone post a nice steampunk themed picture and it got me in the mood for more.

I used a stock body as the initial base to save time and reworked it to suit my purpose. It's still a work in progress and is missing a lot of details and touching up.

Submission Information

Visual / Modeling / Sculpture


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    How did you do the wrinkles?

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      Which ones?

      IT's usually a combination of clay build-up and dam-standard but you make can some nicely organic looking wrinkles using the move tools if you're going for a more realistic look.

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    Oh wow I love all the details! I really need to get back into Zbrush.

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      You should try using it to import your low poly meshes for detailing.

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        I use zbrush for that same reason. For more free range characters, I feel using the topology tools after sculpting work great

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          I really need to spend some time practising my low poly/retopo. I never really have much reason to because most of the paid work I do is for 3D printing rather than extensive posing or animation.

          You should put up some of your 3D work in your gallery.