I noticed someone post a nice steampunk themed picture and it got me in the mood for more.
I used a stock body as the initial base to save time and reworked it to suit my purpose. It's still a work in progress and is missing a lot of details and touching up.
I use zbrush for that same reason. For more free range characters, I feel using the topology tools after sculpting work great
I really need to spend some time practising my low poly/retopo. I never really have much reason to because most of the paid work I do is for 3D printing rather than extensive posing or animation.
You should put up some of your 3D work in your gallery.
I have a few, but not all are furry related. I can link you to my website: http://m.matthewtorresart.com/\#!3D%20Art|gallery\_1
Link
StealthSneak1Diesel
How did you do the wrinkles?