20 November 2012 at 16:49:26 MST
This is the completed sculpt I did of a bulbasaur, based on the illustration by Twarda .
Original picture I used for reference:
The irregular scales take forever to do but making them follow all the creases and folds makes it look much better. I could do some close ups if anyone wants to see.
on 20 November 2012 at 17:01:34 MST
wow so many details! this is so cool!
on 20 November 2012 at 17:09:29 MST
It took a fair few hours and my knuckles are complaining at me from holding the stylus so long but I think the final result was worth the effort. It's amazing what a subtle but distinct difference all the little details make.
on 20 November 2012 at 17:34:10 MST
oh I bet. It really came out great
on 20 November 2012 at 17:28:00 MST
Quite impressive, not my taste for the new style portrayed here, but it shows effort and very realistic style.
on 21 November 2012 at 01:43:38 MST
Hehe I if you could retop that I'd be more than happy to give crack at rigging and animating him
on 21 November 2012 at 02:50:49 MST
It's very pretty 3D rendition of my fanart. It's almost like I've imagined it. Well done. I have question about 3D software you use. What is it? Personaly I use Blender, because it's free and I'm curious about your program.
on 21 November 2012 at 05:12:45 MST
I've got a bunch of different software but this was done in Zbrush from start to finish. You couldn't make something like this in Blender. The nearest thing you can get for free is Sculptris, which is very easy to get the hang of.
I could give you a decimated version of the model to play with if you like.
on 21 November 2012 at 08:20:01 MST
Ah, Zbrush. I'm not a 3D modeler but I find interesting 3D modeling, so I heard about few programs before. Hm maybe you are right though I belive it is possible to achieve somewhat similar to this... Perhaps with much more efford? This is my last, and most complex, creation I've made with Blender: http://twarda.tumblr.com/post/7974752130/it-is-near-to-finish-dear-god-finally I did it as experiment and to learn some stuff.I like testing programs so I may check the Sculptris when I get some time for 3D modeling.
That's nice of you but, unless Zbrush can save in .blend format, I don't think I could view the model.
on 21 November 2012 at 10:08:02 MST
If it was saved as a .obj, I'm sure Blender could open it.
on 21 November 2012 at 14:47:07 MST
I have doubts :S (but I haven't tried to open other 3D files with Blender).Fancy seeing you here btw. Since I'm talking with you: thanks for following.
on 21 November 2012 at 10:19:06 MST
I've crunched it down to a more reasonable poly count and converted it to blender format for you. If you'd like a copy to play with. just drop me a PM.
on 21 November 2012 at 05:13:59 MST
this is amazing!!!
on 21 November 2012 at 10:27:20 MST
This would be even more amazing with a texture applied.
on 21 November 2012 at 10:45:44 MST
I'm planning on giving it a full paint job. I might have time to do it properly later this week.
on 21 November 2012 at 11:10:36 MST
Can't wait to see it!
on 13 December 2012 at 00:33:55 MST
Great Job on this!
on 15 December 2012 at 17:50:35 MST
AH@!!! ~ EE!~
on 20 February 2013 at 17:09:25 MST
The best thing I ever seen♥♥