WHAT IF DOOM... USED AFFINE TEXTURE MAPPING??
A little Unity toy that I whipped up over the course of the week. :> Partial recreation of E1M1, relentlessly lathered with affine texture mapping and vertex snapping (ie: PS1 HELL). Also a reinterpretation of the DOOM logo, taking the style of the original 1993 logo (colors and bevel) and the proportions of the new DOOM logo.
It's got some funny bugs and I'm not going to develop it any further, just a little exercise. Fun!