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Princess Dia by LittleDevil-888

Princess Dia

LittleDevil-888

31 May 2020 at 22:38:10 MDT

Old!
Ok, there's a story with this next bunch. In high school, my goal was to become a creative director for video games, but I quickly realized my ideas aligned more toward indie games instead of the big-budget recycled ideas of the current triple-A market. The ideas and designs were intentionally simple, so if I had to, I could animate, design, and write it myself. Coding and sound design are my main weak points...

Anyway, this is from a side-scrolling action-adventure game where you play as a fledgling knight who is also a magic user from a curse (i.e., the horns) This knight is lead by a magic fox to kill the 4 princesses of the land who also happen to have dragon-esk forms.

One of the main elements of the game I thought would be cool was that before each primary boss fight, you are given a choice. You can drink a power increasing fluid to make the fight easier or don't. This plays a part in the story and also adds variation to player experiences. Can't beat the boss? Maybe you should drink it... but is it worth the price?
I'll probably copy-paste this on things regarding this idea for clarity.

This character is Princess Dia, she's based on a ballerina and has a theme around dolls. That bubble of color is her magic color. Her magic is liquid-like.

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