Ok, there's a story with this next bunch. In high school, my goal was to become a creative director for video games, but I quickly realized my ideas aligned more toward indie games instead of the big-budget recycled ideas of the current triple-A market. The ideas and designs were intentionally simple, so if I had to, I could animate, design, and write it myself. Coding and sound design are my main weak points...
Anyway, this is from a side-scrolling action-adventure game where you play as a fledgling knight who is also a magic user from a curse (i.e., the horns) This knight is lead by a magic fox to kill the 4 princesses of the land who also happen to have dragon-esk forms.
One of the main elements of the game I thought would be cool was that before each primary boss fight, you are given a choice. You can drink a power increasing fluid to make the fight easier or don't. This plays a part in the story and also adds variation to player experiences. Can't beat the boss? Maybe you should drink it... but is it worth the price?
I'll probably copy-paste this on things regarding this idea for clarity.
The mini boss I had designed for Princess Carnat's castle.