A realism bust for Mondeis! I got very carried away with this one, so it became much bigger/more detailed than my usual busts. In fact, this piece will now serve as an example of a new realism tier that sits between 'bust' and 'waist up'.
This was my first piece using a new technique where I paint the entire image in greyscale and then apply color via layers afterwards. I really like this method of working since it lets me focus on tone and texture first and then worry about color later. I have included a step by step image showing how the image progressed. After the final B&W image was finished I did the coloring in Photoshop but then transferred the image over to Adobe Lightroom 5 for final color tinting to help bring it all together.
Thanks! The trick to creating that sort of 'lint ball' texture on clothing is to paint the clothing (stripes, shadows/tones/etc) and then create a grey layer over it. I use 100% neutral grey which has a hex code of 7d7d7d in PS. I then add noise to this layer and then use the 'Splatter' filter (usually under Brush Strokes) in the PS filter panel to give it a mottled texture. I then apply either 'Blur' or 'Blur More' to it to soften it. I then set the layer to overlay and tweak the opacity, along with the saturation of the noise, as needed to create that look. :) I then add the final details (stray hairs, etc) in a final top layer over that.
Link
JWT
oh wow 0w0
totally snaggin' one of these from ya when yer open ;p