Sign In

Close
Forgot your password? No account yet?

Apollo - Steps by Kannos

Apollo - Steps

Kannos

An image showing how I created the 'Apollo' digital realism piece. The entire piece was painted in greyscale to allow me to focus on my values and tonality without the distractions that come with color. Once I have decided that I have built up a solid image, color is added via additional layers set to a variety of 'styles' including overlay, soft light, hard light, and multiply.

Submission Information

Views:
760
Comments:
5
Favorites:
20
Rating:
General
Category:
Visual / Digital

Comments

  • Link

    sometime i'd love to see you do a step-by-step or tutorial that shows how you actually handle the fur. most if not all of the process images you've uploaded show that you do the detail in big batches, but don't typically show the actual process of the fur detailing. i'd be very interested to see!

    • Link

      The easiest way to show that would actually be with a video clip, which I'm thinking of doing at some point. Streaming lags my system immensely, but I can record a short clip showing how I paint fur. :) I would likely have to speed it up though since I don't think someone wants to sit through hours of fur rendering technique. :P

      The WIPs tend to show detail in big batches because I work that way. I start in one place and sort of 'grow' out the piece, detailing it to completion as I go along. I know some people tend to do a pass over the entire image (say, flats, base layer, detailing, etc) but I just work it all the way through in small segments. It's kind of weird but it's a technique that's worked for me for years now. :)

      • Link

        That'd be really neat to see a video of how you work! And yeah, i tend to detail in batches as well when i'm doing more realistic work. i get bored with the piece or end up rushing through parts of it otherwise @_@

        • Link

          Same here! If I try to work the entire piece in stages I get impatient and want to rush to the detail phase. By working small chunks into completion I get to satisfy that part of me that wants to see all the detail coming together to make something awesome, which in turn fuels me to keep working. It's sort of like "Man..this is looking so great right now, and once I add more it will be even better!"

          I really should whip up a personal piece when time permits and record it as a sort of tutorial showing how I do my realism stuff. I just need to figure out how much to speed it up so its still a clear tutorial but not as boring as watching paint dry. I also sound awful when recorded, so it will be one big, silent tutorial video. XD

      • Link

        What kind of streaming software do you use? Open Broadcaster Software (OBS) runs a bit easier on the system, if you haven't tried that yet.