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Nose! by Kannos

Nose!

Kannos

A realism badge for Mondeis featuring her boyfriend! :) Gotta love that big ole' GSD nose! I had fun playing with the lighting and color on this one.

Submission Information

Views:
910
Comments:
7
Favorites:
56
Rating:
General
Category:
Visual / Digital

Comments

  • Link

    Awesome painting and use of perspective! At first I thought it was a photograph:D

  • Link

    This angle is just so adorable! And such beautiful colors and lighting as well! I've got a lot to learn from your work in terms of realism (which I could stand to draw more of)! <3

    • Link

      Well if you ever have any questions please feel free to ask. :) I'll do my best to try to answer them for you. I love to share techniques and think that the broad range of styles available within the fandom means there's also a LOT of knowledge to be shared and that we should all strive to learn from each other and grow as artists. :)

      • Link

        In that case, how do you replicate fur textures so well? I remember watching you stream a commission a few years ago (though I don't think I was able to watch the full thing) and it seemed like you were painting the fur hair by hair. Do you lay down a base layer with some basic shading and lighting keys before going into detailing?

        • Link

          My old technique involved painting in color and using only a small round brush. Now I usually paint in greyscale to work out my lighting/tones/textures first and I use a mix of small round brushes and custom brushes as well. Once the tones have been built up the way I like I will then add color and further tone/strengthen the image with a variety of specialty layers/functions. I do a lot of high end photo retouching so I tend to use features in Photoshop like adjustment layers, masks, etc to create my works.

          The basic layout is a dark color for the 'paper/canvas'. This creates a neutral workspace and helps my eyes to not get fatigued by looking at a bright, contrasty screen. I then will create a new layer above the sketch and begin to paint in the fur details. At this point I am not worried about lighting at ALL, only texture. Once I have built up the texture I like, I create yet another layer on top of it and begin to paint my lighting. I will usually duplicate this layer and have several instances of it in the piece, existing in a variety of later styles including 'overlay', 'soft light' and 'hard light'. On top of that I will add the final detail layer where I paint in key highlights and shadows to help strengthen the base I created with the previous layers.

          I hope this helps :) If you need me to clarify more just let me know! One day when I have some time I shall put together a tutorial for this technique.

          • Link

            Never thought to just focus on textures first. I'll have to try that. :D

            I only know about a few features so there's really a lot about photoshop that I know absolutely nothing about. I just know about some of the layer styles so I'll have to play around with them a little more.

            This helps a lot! Thank you! :D

  • Link

    Beautiful fur texture work, and I am especially fond of the use of warm and cool lighting, it's something I'm struggling with right now, and this piece is a great example of how to do it