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Till a Flayer Ate Her Brain by Torreny

Till a Flayer Ate Her Brain

Torreny

Yet Another Pointless Death.

A tribute to my love of roguelikes (specifically Dungeon Crawl Stone Soup).

Submission Information

Views:
481
Comments:
4
Favorites:
4
Rating:
General
Category:
Visual / Digital

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  • Link

    The poor, unfortunate "at sign"... XD <3

    For what I grew up playing (which was beepy, boopy, and sometimes beautifully loopy... <3) on the Commodore 64, NES, and old Windows 3.1/MS-DOS equipped PCs, the memories of the games I've played that were indeed "roguelike" escapes me, save for 1994's world-building game "MegaZeux", which was to roguelikes what the "PS2 era" was to the first Playstation.

    I'm not sure if what I played on the Commodore 64 was created before or after "Rogue", but I'm guessing after (since I was born 2 years after Rogue was created, which doesn't determine anything, but...). In some cases, the C64 had some pretty beasty graphics (for the mainly 2D era), which doesn't really determine anything solid since I don't know exactly when all my favorite C64 games were created.

    I need to sit down with a good, "heavily RPG" roguelike myself. And I'm not picky about when the roguelike was created. Could you recommend me some great roguelikes? The more obscure or otherwise graphically impressive (because I'm a graphics whore. But archaic graphics are a plus too!), the better. :O

    • Link

      Ah, yes. Good ol' Megazeux. As I recall, there weren't exactly any real rogue-styled games for the C64. There were some for ZX Spectrum. And still to this day do I love the graphics-poor style of games that came from that monster. 8x8 px tiles are so much nicer than the rectangular stuff we have these days. But I'm a spriter, so even squares just are "my thing".

      As I mentioned in the terribly brief description section, my first and favorite to suggest, is Dungeon Crawl Stone Soup. It has both "tiles" mode (art) and original (key signs). I've followed the game through its years of development, and so far as balancing functionality with playability the game does it just right (in my opinion). There's a fun selection of races, classes, skills, abilities, quirky items, and, just about everything, really.

      My second go-to, and one of the more solid role-playing roguelikes (that still are roguelikes), is Ancient Domains Of Mystery, or 'ADOM'. While most roguelikes are heavy on procedurally-generated environments, much of this game is static to allow the designers more depth in area design. Side areas, such as the never-ending dungeon (which does have an end, and the I love the trick behind finding it out) are generated in the classic roguelike sense.

      Other suggestions include Brogue, which is held in high esteem in the community. I'm one of the rare few that can't seem to get the game window to fit my monitor though, so I have given it a pass. It does have lots of awesome features and effects, however. DooM RL is always fun, but like the original Doom, there's not exactly a plot beyond shoot all them damned demons from Hell, yo. It's one of the best combat-oriented roguelikes out there. I certainly cannot exclude Nethack from this list (but I personally like DCSS so much more).

      But hell, I'll just zip up my roguelike folder to send to you over Skype. Some of them will need DOSBox, I warn you now. :D

      • Link

        I've got D-Fend Reloaded for arranging [soon to be over the 749+ that I have now] MS-DOS games, so send that bad boy! :D <333

    • Link

      Also, the title for this piece comes from the 'nethack rap' on the Nethack site. It's almost too lame, but I just dig listening to it.