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OKAY lets try this again! Game review = Random free art by Happysorry

CLOSED THANK YOU FOR THE FEEDBACK





Sorry about the last journal something was horribly wrong and you guys couldn't play the game. And now I found out a way to fix it..

its going to be hella tedious and a little bit of how to. But i'll make it worth your time

  • for every ten people who review there will be one random person who gets a free painting. It'll be at a random time and I'll upload it here.

**How to: **
https://www.dropbox.com/s/wp5fspfcvytmxje/Beta.unity3d Download this, dont open it just leave it there.
https://www.dropbox.com/s/nyptzb1zhyzm2ud/Beta.html then download this open it to play it.

Now whatever you do. Do not click the money bag when you click on the townhall.
You'll end up selling it. You have been warned.

**Then if you could review it: **
What you like :
What you dislike:
Opinion:
Bugs:

OKAY lets try this again! Game review = Random free art

Happysorry

Journal Information

Views:
632
Comments:
12
Favorites:
0
Rating:
General

Comments

  • Link

    Sounds like fun - I'll see if I can check it out.

  • Link

    I tried it! I can get the game to load in unity, but keyboard commands and clicking don't work (on Chrome).

    • Link

      ahh okay thank you for your time

  • Link

    Going to try this in Opera and Firefox, i will reply to this comment with the "greater" details and feels :3

    • Link

      After testing with Opera and Firefox:

      Things I liked; The overall "simple" look of the whole thing, no useless ui pieces such as amount of units, resources left and things like that but then again it might change in later edits/patches. I really love the Ent's model <3!

      Things I Dislike; The way Town Hall/resources aren't in the same perspective with the terrain. Edge scrolling is really stiff, i also noticed that there is an portion on the right side what hides the creature frames and life, I personally only count this as an error not as an bug http://imgur.com/ggXDGG0

      Opinions; over all it's an really adorable concept, and i enjoy games like these a lot. Now since it's an really early build i really can't find anything super bad nor good about it.

      I will keep fiddling around with it still :D! There also isn't anything different on my end when testing it in both opera and firefox :3

      • Link

        thank you for your time i appreciate it

  • Link

    So the scrolling by using the edge of the screen works better when you play a game on full screen, which I could do when right clicking and selecting "full screen", but I feel like the view is really zoomed in, which feels really claustrophobic, and scrolling with my mouse wheel would only move the view slightly up and down instead of zooming in and out. Since the game uses the right click, I'd say that you guys should find a way for that box to not popup, but still put a button somewhere to make it full screen. That's a button that could be added in the box when you press Esc. I do like scrolling around full screen like this though. One thing I would change is that I shouldn't have to be exactly in the corners to move the camera diagonally. I think having the edge of the screen divided 8 ways would work well maybe.

    When selecting the town hall, the wizard icon doesn't seem to show up right. I can select it but I don't actually see a wizard icon. Link. I didn't figure out a way to make other units.

    Opening the tutorial menu or the Credits, both of those also were zoomed in, for example on the tutorial page, I can only read "Press "H" to r... to game". Link. If I use the browser page zoom, I can get it to be fully visible, but the game screen would be too big for me to see it all. By the way, the resolution of my screen is 1366x768.

    I think that's pretty much it for now. I assume that attacking isn't in the game yet since my wizards only tried to stare down the Evil Hall and it's builder. Tell me if you want me to try and elaborate on things or want me to take more screenshots. And as usual, hope I helped in some way. :3

    • Link

      thank you for your time .w//. i really appreciate it.

  • Link

    I really enjoy the over all design of this game, the colors are very pleasing to the eye. One thing that kinda makes me feel really weird is that you can see the black void of nothingness, which makes it kind of non-attractive. So if you could, somehow, make the layout go on for more than what we can see it would make it seems less small? Also, I very much agree with the person about, the game seems zoomed in a little to much for my own licking. However, the mouse scrolling works perfectly fine, with me at least, so I really enjoy that feature, so perhaps having the zoom in/out be controlled by the up/down arrows?

    One thing, I'm assuming that we are still not able to have something other than the builder and there's really one thing that we can build? o wo

    • Link

      yeahh our coding is horribly out of wack at the moment i dunno whan the other peices will be put in. Thank you for your time.

      • Link

        Alrighty!
        It was absolutely no problem and I really hope it helped!

  • Link

    The first thing that seemed off to me was the perspective--the grid told me one thing, yet the house told me another. I'm reminded of games like farmville where everything lines up on the squares, and that added to a very cohesive look. Perhaps that will help out here.

    When I had a building selected and then clicked on help, the building was still selected and the box rode on top of the text, obscuring it. I also can't seem to move around after using the help function? I don't know if it's just my browser--chrome--or something but the coding, as you said, is a bit whack right now.

    When the builder goes to the mine, they stop a ways away from it, and it doesn't look like they're actually going to the mine. If you can somehow decrease the hitbox or something, that would give it a better feel.

    The "building" box is below everything else, and I'm not too sure if that feels right. Perhaps having it above everything such as the bounding box for the builder might make it feel more natural. Also haha sorry this is full of criticisms but I figure that could help more?

    http://prntscr.com/3av6dz I don't know what happen help
    http://prntscr.com/3av6kd Here's the box above the help section
    http://prntscr.com/3av6v0 The box partially disappears behind the edge of the screen, too far in my opinion

    I have a general idea of what to do, but the boxes and everything leaves me a bit confused. Perhaps a tutorial level, if you can do that, might help out a lot. In the credits menu, I can still move the builder around. I want to click on the green arrow, but that won't happen.

    Then again, take some of my incompetence with a grain of salt because I'm super bad with these sorts of games. ;; Good luck!! It looks really nice so far!!