So I can now say I know how to use both Blender and Unity, unfortunately. After reading that VRChat is good even on PC, I wanted to get a personalized avatar for it. Boy oh boy did I not know what a nightmare it is to learn, make (even with free parts and meshing them together), rig, and import/export all this shit to be game ready. Destroyed my Youtube and search histories with Blender/Unity/VRChat questions and guides, haven't been able to focus on much else, legit don't remember some chunks of time, had 2 breakdowns, and I'm finally here with a PC version I'm super happy with! I still have to slightly fix up the VR low poly one, but otherwise I can uninstall the programs that have been menacing me for half a month.
Few things to note: This is a private avatar. Seeing how Void is my fursona and very important to me, I won't be making this model public. The notch in the ear is flipped in most of the screenshots because I used in game mirrors, it's in his left ear in his character design. He's supposed to have raptor talons, but they didn't look good on the model, so I left them out. lastly, he's gone through probably 20 uploads to fix and refix both major issues, like the tail not moving, and minor issues, like a discolored polygon on the ear. There's still a little jank here and there, but I'm honestly happy with it overall and don't plan on getting it 100% perfect.
Link
Eupeptic
What kind of crummy VR hardware do people have, that can't handle 2 billion polygons? :D