I partly am made this video to test out this youtube embed into flash shit and I suppose just to show this bullshit concept I'm occasionally picking at between work and commissions and such.
I decided to make most air actions momentum-based so reverse dashing/jumping in air will be weak. Unless the character has a momentum-canceling move. I have air-jumping and air-dashing on the same stock as well. So for most characters, if they do one, they can't do the other until they land again.
Jeibu is still very much in an Alpha state. The stage is incomplete as well, since I've gone through with experiments for how I want to handle stage design, gettin close to how I plan on handling it.