I forgot to upload this spoopy-ass thing on Hallowe'en.
Testing out some atmosphere for a cyber-medical horror puzzle game I'm working on and aiming for being my first commercial release, working title Divine Move. My current idea is to have this be a dynamically generated piece, with each of the instrument layers representing either a location or an entity, and fading in or out as appropriate.
This piece uses no sampled audio. That's all machines you're hearing breathe.