11 May 2013 at 13:09:06 MDT
This isn't a piece so much as a collection of dynamic music elements. The idea is the game will stitch these together as you platform around activating the power plant core's systems one by one, triggering the final boss fight.
What used to be an elegant simplicity in the piece's structure is starting to become a liability as it grows longer. People will probably be playing this section for like 10-20 minutes on their first run, so I'm starting to think it needs a B section.