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Angler Ref 2014 by LTSmiley

Angler Ref 2014

LTSmiley

Invader Name: Angler

Official Name: T’si Chemisas

Height: 6’4’’

Technical Gender: Male

Age: 23

Species: Tropical Qwuedeviv (Qwuedanjj)

Official Skill: Medic

Rank: Field Medic

Appearance: Angler is a deep purple/blue with lighter purple belly, chest and neck. The purple hue also darkens as it reaches its lower legs and arms. Its hindpaws are tipped with neon green. Three neon green feathers form a tuft at the top of each ear and said ears are filled with downy, feathery white fluff. Most of its head is white, forming an almost Qwuelehl like appearance. Dark rings of purple remain around its eyes. It has several small collections of neon green spots along its body and a set of whisker like sensors on its face. The sclera of its eyes is green, and pupils are dark purple. Its tail is white and fluffy.

Angler wears a white trenchcoat with sleeves rolled up halfway. Said jacket has a small medical symbol in red on the left sleeve. It often wears medical gloves as well. Beyond that, it wears a dark shirt and pants which have similar neon green markings as its fur markings do. Its lower legs and feet are often bandaged in tape—something many Qwuedanjj Qwuedeviv do.

Personality: The one word that best describes Angler is meek. Angler often seems distracted by its thoughts. It tends to be on the timid side and soft spoken. Angler is never at a lack of things to do, but can occasionally be difficult to get the attention of. It can be rather serious at times, and utterly confused at others. Angler may not be the most interesting Qwuedeviv to ever exist, but it makes for a loyal, caring friend and pleasant individual to be around. Angler is very hospitable and tolerant. It is also rather philosophical and often brings up randomly deep questions that just make the others stare and mumble. It is also highly inventive—a trait that it doesn’t need so much as a medic, but can come in handy anyway.

Angler cares for the small squad, even if their behavior often baffles it. A lot of the jokes the others come up with are totally lost on this one, unless it happens to be some high intellectual joke—which most or not. Otherwise Angler simply doesn’t see the connection to humor in it. It often will try to fake amusement along with the others, even when it does not understand what they find amusing. Thus it is often the base of many of their silly jokes.

Background:

Angler was abandoned as a small kitten and wandered the lands of Qwuedanjj on its own. One day it was swept far out to sea when playing. It washed up on a nearby island where it recovered and learned to survive on its own. Living in a cove with no company made the Qwuedeviv a bit strange—talking to plants and the environment. It spent much time problem solving and learning the uses of different plants and items upon the island. In its time there it learned many survival skills and quite a bit of natural medicine alternatives. It also cared for a younger ‘deviv by the name of Fleet who had been washed off the freight ship it lived on. Aside from Fleet, it would treat most any small creature (or plant) that it happened to come across in need of assistance.

Angler brought a lot of this knowledge to the Qwuedeviv when some Qwuh-9 Qwuedeviv landed on the island to use as a temporary base. They were surprised to find someone already living on said island, and after a couple months of working there, offered to bring it and Fleet back with them when they left. Angler was happy to come along and join the Qwuh-9 Qwuedeviv, but Fleet opted to return to the ports in hopes of getting reconnected with the ship crew.

Once amongst the company of its species, Angler began learning all the things Qwuh-9 medics were educated in as well as basic history and a plethora of other things. It quickly caught on to how to use the tech, being something of a college nerd equivalent. It has a diverse range of knowledge, mostly dealing in medical—both natural and Qwuedeviv conventional, inventions, and computer tech. It also enjoys studying personalities and interaction between individuals; it says they are fascinating.

Unlike a lot of the others in Symbol’s squad, Angler was not chosen because of faulty work or something along those lines. It just happened to be nearby the office when the message had been forwarded to the Qwuedanjj base. It is however, a fairly young doctor with no in field training. No one particularly knows how it will behave to seeing actual conflict unfold in front of its face.

Random Facts:

Although Angler is a medic, the depth of its pondering makes it work great as an unofficial tactical advisor too.

Angler’s unintimidating demeanor allows it to go undercover for the rest of the squad to get information as well. Although it may not be in the description of a medic, it doesn’t mind helping out. Besides the rest of the squad is quite the mix of things themselves.

Although they never stayed around, a few Qwuedezoa are originally what got the Qwuedeviv back on its feet as a kitten after it had been washed out to sea.

Angler talks to plants like they’re people, as well as a lot of other inanimate objects.

Subzero likes to tell Sketch it has been intellectually dissed by the medic from time to time.

Many Qwuedeviv find Angler's appearance to be attractive.

Submission Information

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