And so it begins. I am on a trek to make a buttload of hard surface models, to beef up my portfolio, and the first entry is the TARDIS from Doctor Who.
Modeled in Autodesk Maya 2013
Rendered in Unreal Development Kit - November 2012
I wish I had something constructive to say on this, but my mind is instead loaded up on the Tardis noise.
Well uh... the texture seems off to me for some reason. There's the base blue and darker wood grains, I want to say maybe there should be lighter wear too, but that might not be right. The glare from the windows seems a bit overdone, and the Police Box sign text seems blurry.
Link
Tayruu
I wish I had something constructive to say on this, but my mind is instead loaded up on the Tardis noise.
Well uh... the texture seems off to me for some reason. There's the base blue and darker wood grains, I want to say maybe there should be lighter wear too, but that might not be right. The glare from the windows seems a bit overdone, and the Police Box sign text seems blurry.