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MAC-10 and MAC-11 by Gliz Caldo

MAC-10 and MAC-11

Gliz Caldo

The Ingram MAC-10 and MAC-11 are American sub machine guns in the size of a pistol. The MAC-10 (Top) fires 9mm or .45 ACP rounds and weighs six pound. The MAC-11 (Below the MAC-10) fires .38 ACP ammunition and is of light weight of one and a half pounds. Both MAC guns can be customized. The silencer that can be fitted with both guns makes the gun almost silent to the point the bolt could only be heard moving back and fourth. Retractable stock. Nylon foregip (Featured on MAC-10 with silencer below the MAC-11) or a hard foregrip (Featured on the MAC-11 below the customized MAC-10.) Magazines can range from many different kinds of capacities. There is low-cap for those who want to carry less weight (Not featured), standard which comes with the gun at purchase (In customized MAC-10), high-cap for bullet boasters (In customized MAC-11) or drum magazines for heavy gunman who need a side arm (Not featured)

Name: MAC-10

SPR: 2

Damage: 1D10 (9mm) / 1D12 (.45 ACP )

BR: 25

Ammunition: 9mm / .45

Malfunction Number: 96

Cost: $3,600

Note: Comes with standard MAC-10 standard 20 round magazine upon purchase.

Name: MAC-11

SPR: 3

Damage: 1D10

BR: 20

Ammunition: .38 ACP

Malfunction Number: 96

Cost: $4,000

Note: Comes with a MAC-11 standard 20 round magazine upon purchase. Lightweight gun, +5 to speed.

Attachments

Name: Retractile MAC-10 / MAC-11 Stock

Effect: Retractile stock that is fitted for the MAC-10 or the MAC-11, lightweight and effective for keeping your aim steady. +1 to base attack bonus if equipped with stock. With the folding capability, +5 to speed.

Cost: $50

Name: MAC-10 / MAC-11 Silencer

Effect: Can be fitted for the MAC-10 or MAC-11, the silencer makes it so that your gun fires silently so enemies cannot hear your shots. Wares out after a hundred rounds.

Cost: $50

Name: MAC-10 / MAC-11 Ventilation Barrel

Effect: Keeps the gun cool, allowing it to function without over-heating. +1 to SPR if equipped.

Cost: $100

Name: Nylon Grip

Effect: Sort of helps to keep your gun steady, if you roll base attack with this equipped, the gun will just miss without making any self-inflicted damage.

Cost: $25

Name: Foregrip

Effect: A grip that can be attached to your gun to help you steady your aim. +1 to base attack bonus.

Cost: $45

Magazines

Name: Low-Cap MAC-10 / MAC-11 Magazine

Capacity: 10 (9mm)/ 5 (.45 ACP)/ 5 (.38 ACP)

Description: Low-Capacity Magazines do more than just carry less ammunition. They lower the weight on you (This magazine is 0.5 LB ) and it is is the most cheapest magazine on the market to buy for your gun. So you can have plenty of magazines and reload in battle plenty of times before you have to re-load the magazine.

Cost: $50

Name: Standard MAC-10 / MAC-11 Magazine

Capacity: 20 (9mm) / 10 (.45 ACP) / 15 (MAC-11)

Description: Standard magazines come with the gun at purchase, because any merchant who sells you a gun without the magazine is probably a scammer or gave you an upgraded gun. The magazines are heavier than the low-cap ( This magazine is 1 LB ) but last longer.

Cost: $100

Name: High Cap MAC-10 / MAC-11 Magazine

Capacity: 40 (9mm) / 20 (.45 ACP) / 30 (MAC-11)

Description: High capacity magazines hold more rounds than the standard. They may last longer than the standard, but they are heavier ( This magazine is 1.5 LB )

Cost: $200

Name: Drum MAC-10 / MAC-11 Magazine

Capacity: 120 (9mm) / 60 (.45 ACP) / 90 (MAC-11)

Description: Drum Magazines hold the most rounds you can have for detachable box magazines and they are heavy ( This magazine is 6 pounds). Though they have a long use and heavy, they are idea for heavy gunners and thus they give +1 to SPR

Cost: $400

SPR BR and Malfunction Number

SPR: Shots per round, the number placed in SPR is how many shots a gun can fire per round. Say this gun the MAC-10 fires with .45 ACP ammunition. The SPR for that gun is 2 and the ammunition makes the damage 1D12. Each bullet is fired, and the numbers are rolled.

Example: The MAC-10 with .45 ACP ammunition fires. The gun fires twice hits at the the torso of the target. Damage is rolled for the gun. Rolling a 5 at the damage, the gun was fired twice making the damage 10. However there is a cost at shooting in bursts, the gun's quality goes down, and lowers the malfunction number by how many bullets were fired.

BR: Base Range, in the measurement of yards this shows the most effective range of the firearm. On the map with figures, each square is equal to five yards. So a MAC-10 would have a range on the map of five squares.

Malfunction Number: Simply health points for the weapon. Every time you fire, the parts of the gun dirty from spent powder and come closer to wearing down. Cleaning the gun will replenish the maximum of the malfunction number, but however to make the malfunction number go back to max you need to do some repairs or replacement. When failing a malfunction check, the gun jams and it will take 1D6 combat rounds to fix the gun. If there is a broken part in the gun, the firearm will cease to function unless maintained. Example, if the MAC-10 fires till it jams, the player rolls a D6 to get a three. In three rounds the battle still continues and the gun is finally freed of the jammed bullet and can fire again. If the gun malfunctioned again, and the DM described the trigger moved around too loosely and there's a crinkling noise from cocking. Once at the work bench, the gun's trigger is broken and the spring is set off. The player will have to attempt to fix the gun, but will lower the maximum malfunction number at a percentage or take it to a guns smith at a price to make it good as new.

Art by Gliz_Caldo

Information based off of the Cthulhu Now firearm rules.

Other Information founded by research.

_________

So it has taken me a while to write all of that, but anyway I explained more than I usually do. So you can get all the stuff that features the MAC-10. You may have to look at my future weapons to get the other accessories. This is for role-playing and please tell me if you are going to use this in a roleplay. I may want to join in. ;) Also I like to know who likes my guns and the stats I make for them.

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