Mistral from Metal Gear Rising: Revengeance.
So I was pretty much done at 8 arms and that was only half way :'D Part of me never wants to see another hand again but the other part found this to be a good learning exercise XD
Mistral is one of those characters that a static CG render can not do justice, in motion she is rather spectacular, I was a bit sad that they didn't utilize her nearly enough, her design is really interesting.
Her fight intro, after all the jibber jabber, I love it, I probably shouldn't but it's so weird and cool :'D
Oh man, I never really played the Metal Gear games but this character is really cool. Your rendition of her also serves a lot of that, she feels really intense and it's visually active...I can get the sense of what she looks like animated!
I myself have multi-armed characters, so I know how hard it can be to figure out what to do with all those hands! But you handled it really well and dynamically. I like the use of red and neutrals.
Oh I really love the boss characters, they get really creative with them, I guess to avoid making all the battles the same, but MGS has some of my favourite boss battles and boss characters of any game I've played :'D
And yeee it's difficult to figure out XD I didn't want to copy and paste all the arms but I still wanted it to be somewhat symmetrical for the composition ;u; I'm glad I didn't give up half way through now cB
It's too bad that all she does with these arms is just... take two out to make a pole out of them.
She could have a bag full of sticks and the fight wouldn't be any different.
Looks cool tho. That's about all it does.
Link
Emotionalhooligan
Wow. This is fucking impressive. You should be very proud of yourself!