Sign In

Close
Forgot your password? No account yet?

Custom Spell : Summon Raven by Addotrail

Custom Spell : Summon Raven

Addotrail

School conjuration (summoning); Level summoner 0
Casting Time: 1 round
Components: V, S, M (a raven feather)
Range: close (25 ft. +5 ft./2 levels)
Effect: one celestial or fiendish raven
Duration: 1 round/level (D)
Saving Throw: Fort negates; Spell Resistance no
DESCRIPTION
This spell summons one celestial or fiendish raven, but functions in all other ways as summon monster I.

STAT BLOCK
Raven
N Tiny animal
Init +2; Senses low-light vision; Perception +6
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5

OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Submission Information

Views:
554
Comments:
0
Favorites:
1
Rating:
General
Category:
Visual / Other