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the state of the goat: commissions and -adoptable worlds-. by Accelerando

hey ladies and gentlemen and abinaries,

i have been doing artwork on and off in the furrydom for free for several years now, and i've reached a point now where i have to start supporting myself and making a living, and while not all of that is probably going to come from art, i would like to be able to at least supplement what i make with earnings from painting and drawing.

i've come to a point where i think i can at least call my artwork presentable, and to that end, if you are interested, please have a gander through my gallery, because:

i am planning to open up for commission work soon. i'm not entirely certain of my pricing, though. i've been thinking of charging in the neighborhood of $10 per hour of work, so a moderately high detail painting taking 8-10 hours might cost $100, as i don't really fancy the idea of working for less than the minimum wage in my area, but i may open up with a sale to help get jobs going, or something else. what do you all think about that? have any suggestions? please feel free to leave them below.


i'd also like to gauge your interests on a special subject.

i'm a world-builder and hopeful story-writer by passion, and while i'm not going to start selling literary work before i have something real meaty to show for myself in that regard, i've been flirting with the idea of doing something unique with the "adoptables" concept by creating and selling "adoptable worlds";

what this would generally entail is that i will create a hopefully unique setting and fluff it out: i may do anywhere from a fantasy island in the sky to a few star systems, although i probably won't go hugely into depth on any galactic empire-scale world building unless i'm getting paid a lot for it. the adoptable world would include your run of the mill physical details, celestial body size and weather conditions and stuff like that, plus a collection of unique species and/or cultures and factions to populate the world, a history, technology, magic system if applicable, and an overarching plot or state of the world to provide story hooks for writers and illustration fodder for artists.

[i should note that i'm a hard science fiction writer by preference, and i enjoy building worlds that lock together in ways that make sense, and might really happen, if not in our future then perhaps in a distant parallel universe. on the other hand, i am also open to flat-out fantasy, and to style over substance, if either of those are more your thing.]

since i've never seen this done before, i'm curious if there is any market for such a thing; if there is i will start posting more of my world-building work to give an idea of my capabilities, and to gauge interest and get critiqued on my own skill level in the subject. please tell me what you think in the comments: any suggestions, ideas, critiques, i'd love to hear your feedback.


in summary, i want to start taking commission artwork, although i'm not sure of my prices, and i'd like to hopefully sell adoptable worlds if there is a market for them.

i've also been flirting with the idea of setting up a patreon, although i think i will hold that off until i have some steady art flow going.

thank you for reading!

the state of the goat: commissions and -adoptable worlds-.

Accelerando

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  • Link

    The selling of worlds sounds interesting. I'll boost this.

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    The selling of worlds sounds interesting - what are the details for collaborative worldbuilding commissions (ie. presenting an already half-established idea and then getting it fleshed out?)

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      Also, if that world were then to be used as part of a franchise, say, a series of published novels, movies or a TV series? How would one negotiate the rights to the final product, assuming it was a collaborative effort?

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        Those are very good questions on which subjects I must learn more in order to answer fully. US copyright law defines a creative work as any recording of that work, and does not extend protection to ideas or concepts, as specified in Title 17, Chapter 1. Specifically, the quote is:

        § 102 . Subject matter of copyright: In general28

        (a) Copyright protection subsists, in accordance with this title, in original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device. Works of authorship include the following categories:

        (1) literary works;
        (2) musical works, including any accompanying words;
        (3) dramatic works, including any accompanying music;
        (4) pantomimes and choreographic works;
        (5) pictorial, graphic, and sculptural works;
        (6) motion pictures and other audiovisual works;
        (7) sound recordings; and
        (8) architectural works.

        (b) In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.

        There are two ways that the negotiation of creative and profit rights between the commissioner and myself could work that I know of, under US copyright. For one, the commissioner and I may enter a written, commission agreement: no recording is necessary, and rights over the work I create will be granted to them automatically. The other way requires the commissioner to create a recorded account of their world in order for them to legally have rights over whether or not I am allowed to profit from my work.

        In the first way, the work I create for their setting will be considered work for hire, under Title 17 Chapter 1, as part of a collaborative work, and the commissioner will own the copyright to all creative works that I have signed over, unless we both explicitly agree otherwise in the written document.

        Specifically, the Title 17 Chapter 1 document defines a work made for hire in the following text:

        A “work made for hire” is—

        (1) a work prepared by an employee within the scope of his or her employment; or

        (2) a work specially ordered or commissioned for use as a contribution to a collective work, as a part of a motion picture or other audiovisual work, as a translation, as a supplementary work, as a compilation, as an instructional text, as a test, as answer material for a test, or as an atlas, if the parties expressly agree in a written instrument signed by them that the work shall be considered a work made for hire. For the purpose of the foregoing sentence, a “supplementary work” is a work prepared for publication as a secondary adjunct to a work by another author for the purpose of introducing, concluding, illustrating, explaining, revising, commenting upon, or assisting in the use of the other work, such as forewords, afterwords, pictorial illustrations, maps, charts, tables, editorial notes, musical arrangements, answer material for tests, bibliographies, appendixes, and indexes, and an “instructional text” is a literary, pictorial, or graphic work prepared for publication and with the purpose of use in systematic instructional activities.

        In the second way, a commissioner could authorize me to create a derivative work based on recording/s of their setting's details that they have already made. Under US copyright law, any creative work is automatically considered copyright to its creator, so if the commissioner were to present me a *written or otherwise recorded account* of what their world is so far, how it works and so on and so forth, they would own the copyright *to that work*, and anything I create based on that work would be considered a derivative work as described in Circular 14 - alternative link to a more detailed webarchived version here - and they would have the right to say whether or not I could profit from this work.

        [contd.]

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          Personally, if I were to pick one, I would prefer to enter a written commission agreement, because I would like to be able to specify that I want to be credited for the work that I do. However, as with the US copyright law surrounding adoptable worlds themselves, I'm not sure if either option fits exactly what I'm hoping for. US copyright does not protect ideas, which I would like to be able to at least take credit for, and to disallow people from using verbatim but for some paraphrasing and name changes, in the case of a backstory or evolutionary history for instance. But I'm not sure if this is something that it is right to desire, either.

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          This is incredibly useful information to someone like me with limited knowledge of copyright laws; thank you.

          I guess I should explain/ask what my general knowledge of collaborative works would be, especially in relation to this worldbuilding and/or contributing to an existing concept.

          With my limited knowledge and negotiation skills in mind here (I may not be working things great), I'm personally a fan of both parties signing an agreement and allowing shared rights - in this instance, I imagine the fair thing to do would be to allow a percentage of the profits made from selling/marketing/franchising of the world to go to you. Say, each time I use material you created as part of my larger product, you would get a percentage of those profits... if that makes sense? Like how a movie release profits from it's sales, but some of those profits go to the musicians that provided the soundtrack?

          As another example; if I came up with pokemon but you came up with the pokeball, and still helds rights over the creation of the pokeball itself. Say I wanted to sell a product under the pokemon franchise featuring the pokeball, I would still give you a percentage of those profits? Or would that be covered by the commission price under hire, assuming I'd be paying you to design the pokeball for me and then have me pay you to buy the rights to the pokeball?

          Apologies if this doesn't make much sense. Like I said, I have limited knowledge and asking these kind of questions is how I'm trying to wrap my head around this matter.

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            Perhaps the pokeball analogy is a little skewed from my original question, but the main confusion being: if if you still wanted to retain rights to your part of the work, how would that be negotiated under commercial terms?

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      To answer this question outside of copyright matters: I would like to price this based roughly on how many hours I need to put in to create what you want for your setting. If you want a detailed evolutionary history, for instance, and it takes me 48 hours to put together, the price will be around $500 if I'm charging near-minimum wage. However, I don't know exactly how much time I will need to put in to develop such material, and I will produce some example work in the future to gauge roughly how much time I will need to finish each part of a world-building project. Another issue is that I'm not sure how to charge for the creation of original designs.

      Generally, world-building may include maps, diagrams, illustrations, and/or exposition/description. To be clear, each will be priced based on how long it takes me to create the artwork and/or writing, plus perhaps an original-work charge that I'm not sure how to determine. Many of my original ideas and designs are created and developed by combining ideas and information I've gleaned in research on the Internet or from other sources, or from talking it out with others, so I may set the charge based on how long it takes on average for me to research and come up with a concept fitting your setting and your specifications; but I'm not sure how well this will work since truly novel concepts may take lengthy research and thought-work to develop. If you wanted me to design a realistic tank, I could probably do it in relatively little time if you gave me a reference to work off of; if you wanted me to design a realistic, economical tank that is also alien in appearance, that might take a day or two more, incurring perhaps double the charge.

      I might also divide world-building commission work, by theme, into several sub-categories, including if applicable:
      • The world map(s), which would include basic physical information such as world scale and climate, and statistics such as population, and political/cultural boundaries.
      • History of sapient life, in a timeline and/or encyclopaedic or narrative form, including social/cultural/political/economic and technological history
      • Prehistory, including geological and evolutionary history, which may include an evolutionary timeline
      • Biology, which would include descriptions of and/or illustrated designs of flora and fauna to populate your world, including biome maps and descriptions if applicable
      • Technical design, descriptions and/or designs of tools and machines
      • Magic design, descriptions and/or designs of magical items, tools, machines, and artefacts, and a magic system.

      In summary, in world-building commissions I would personally want to charge for the work done by hours, and for the creation of original ideas/designs, although I'm not yet sure how this charge would work or how ideas and designs are defined, and I will put more research and thought into the matter. Any suggestions, critiques, or other thoughts are very welcome, as well!

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    In addition to answering BlackStatic's questions about negotiating rights to collaborative worldbuilding commissions, I'd also like to discuss how rights to an adoptable world might be transferred.

    I suspect that selling a world would entail either my granting permission for the purchaser to create copyrightable derivative works based on the writing and artwork that I create; or my transferring the copyright of that writing and artwork to the purchaser, giving them full rights, including the right to allow or disallow derivative works. So under US copyright, the rights transferred between myself and the purchaser would be with regards to the specific writing and/or artwork that I created to flesh out the world, and would either allow the purchaser to create profitable derivative works, or would grant the purchaser themselves the rights to allow or disallow derivative works.

    I'm not sure if either option fits exactly what I'm hoping for, though. Ideally, I would like to be able to, if not profit from, then at least be credited for the idea of my world. This would not entail taking credit for the idea of, say, anarcho-communistic cyborg mutants, because anyone could mash those words together, but if I were to create a visual design for an anarcho-communistic cyborg mutant, or if I were to create a detailed backstory in encyclopaedic format for the mutants and explained how they came to be mutants and how they've carved out a life on their new home planet, then I would like to be able to take credit for that design or that backstory, and to disallow people from using the same design or the same backstory and paraphrasing/"reinterpreting" it and/or changing the names around in order to make money off of it without my consent and without credit to me.

    What do you all think?

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      To be more specific, "the idea of the world" in my mind entails that exact combination of ideas upon which the world is built, although I understand that this in itself is not a clear description, and I would greatly appreciate help in clarifying or corrections to my understanding of credit for ideas, or ideas themselves.