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On the subject of Artistic Freedom by DeusExMoose

I'm not going to go into length about the subject, but just wanted to say a few things on the matter which was inadvertently brought up when someone was asking for a quote on a commission.

Artistic freedom is the insight from which an artist produces art, the extent of such can deviate from any particular custom or method of producing work, such as a school of art or directives of the assigner (or commissioner). It is essentially what gives an artist his or her unique "style". On the surface it is simple, you can tell one drawing from another if they are done by two different artists because they are unique in their representation, regardless if the subject matter is the same or not. However it isn't something that a lot of people understand.

It isn't uniform with every artist, and it isn't limited to just how thickly he makes his lines or how roughly she blends her colours. It varies a lot from person to person. For example, give two artists the job of drawing an anthropomorphic character from a photograph of a rabbit. The assignment is the same, but the outcomes could be completely different. One artist could have given the anthro rabbit his natural quadruped legs and regular body shape, and the other could have simply juxtaposed a rabbit's head and tail on a human body. Both are correct, but it came down to each artist's interpretation of the subject.

(See this guide on anthropomorphic drawing for more on the subject: http://characterdesignnotes.blogspot.com.au/2010/10/study-in-anthropomorphism-disneys-robin.html)

This brings me onto my next point on character representation. Most of the time this isn't a problem, with the wide use of references there generally isn't a lack of visual information. Within the furry community however, there seems to be a very conservative paradigm as to the ownership and representation of characters. Again, this isn't too common, and most people I've been commissioned by are really easy going. The problem I've found is with the complexity of characters. I'm a believer in imagination, regardless of notions like originality or stereotypes, but it can be a delicate thing. Sometimes, and I quote Robert Browning, less is (indeed) more, but even that is something I use seldom. A lot of people tend to over complicate their characters in order to be unique, but only end up cluttering them and end up becoming more of a stereotype than not. Now it would be unfair of me to judge a person purely for what they find aesthetically pleasing, since such a matter is purely subjective (that is open for debate but for the sake of this journal I'm not going into it), but in saying that, artists too have their own aesthetic sensibility. It's fair enough that if you pay someone to draw something based off your own creation, you would want them to be as accurate as possible, but you need to give a little. Some people like their characters represented in a very specific way, but forget that not every artist is truly representational in their drawing.

To restate my point earlier, artists have their own interpretive way, or "style" of working, so it wont always be exactly how someone else has drawn something. As such, I add my own flare to everything that I draw, but keeping mind what the original concept is so that I don't stray too far from the idea. My work after all, and every other artist's work for that matter, is representational of our skills as art makers, but more so than a skill, it is a representation of our selves, and to deny that is to deny our credibility as artists.

I say this so that people may take this into consideration if they decide to commission me.

Thank you for taking the time to read! :)

Cheers

-Hel

On the subject of Artistic Freedom

DeusExMoose

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  • Link

    All the truth. The only issue I've ever encountered with other artists (Myself being one) is that really, when it comes to furry fandom, often times it's an artist commissioning an artist. This makes achieving that balance between "It's in my style" and "It needs to be a done a certain way" rather difficult. I find I prefer it for example, regarding Chiger, if the artist -wants- to do it, genuinely finds the character fascinating. Chiger is personal to me, so ignoring important facets about him feels like a hurtful blow of disregard, even though important details are tossed up front in the form of a character sheet and/or communication and -I'm- the one paying for it. This is about the most frustrating thing I've ever experienced as a commissioner. There needs to be give and take on both sides. Artsits aren't little gods that get to do whatever they want, and commissioners aren't likewise little gods demanding to be pleased or hell will rain down upon the artist. Really, it's two sides of the same coin, artists commissioning artists often times.

    • Link

      You have a good point, and truth be told there's no real way around it. That tension will always exist. However, I made the decision long ago that whenever I give someone else the chance to work with my creations that I give them the freedom they want, spare the details which aren't needed and trust their ability as an artist to come up with something good. As much as I love my work, I don't have such a strong attachment with the characters I draw. Sure, they're a part of me in some loose sense, but ultimately I have no control outside of my own practice. I don't encourage people to do what they want with my work in a way that is disrespectful, but the enjoyment I get out of it is seeing their point of view on something I created. I know the frustrations that pertain to both sides, but to relieve that I've learnt to let go a little. Because in the end, if I wanted something so specific and in depth, I would ultimately do it myself and spare the trouble.

      I must also briefly make note that this process of commissioning is no less an order of business than any corporate entity. Both the consumer and sole trader (the artist) must be able to conduct a transaction and agree on the terms by which that transaction was made. The second you think you are on a high horse because you have gathered a certain number of followers or requests, your credibility is put at risk. Not only as an artist, bust as a business maker and person of a community. Conduct yourself in a manner that is always polite and appropriate and people will come to you.

      • Link

        Completely agree with you once again :) I empathize, and honestly beyond Chiger (Who is too personal to me, and one reason I'm trying to get better so I can do everything with Chiger as much as I can, so I don't have to put my burdons of "IT HAS TO BE LIKE THIS" on people as much) I feel the same way with other characters I create. And I ADORE to see other people's perspectives/interpretations on things. Chiger is my image, and I want to portray a specific image. So yeah it's difficult. Good on ya for liking what other people see in art :)

        Yeah, commissioning is... difficult business. Open lines of communication are often hard, and popular artists tend to get a stick up their arse at times. On the other end of course, you have assholes who don't respect the artist. I have such a hard time finding 'open communication' artists.

  • Link

    Great writing. As a non-artist, I had no "correct" physical representation of my characters, just initial ideas. The characters were created by the first commissioned artist, and then re-created by all following artists. It's very interesting to see all the recreations, even by the same artist the look may be quite different. I leave the details of the character to the artist and concentrate on the idea/scene. This might be easier with a simpler toony character like Curiosity though. I guess that this commissioning business is my way of being an artist, without actually being one. Full artist control commissions are easy from my part, but also a bit boring in one sense.