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Chakat Thornbrier Technical Journal - Portals: Origin & Generation by ThornBrier

Differentiation

First, should let you know that there are two very distinct types of portals I have used. There are my regular portals which I use on a regular basis for all kinds of different utilities, then there are my Long Range Spacial Interlink experiments. The LRSI, while based in the same general phenomena as regular portals, are considerably more taxing on system and environmental requirements. They have some very undesirable side effects. Theoretically, there might be no technical limit to their range, but for practical reasons one is limited by the ability to sync up the systems on both ends and the availability of fresh white dwarf stellar matter for the duration of operation. While I would love to talk more about the LRSI at a later time, this journal will focus on the regular portals I am able to use in day-to-day life.

Portal Origin

I first developed the portal systems at the Ashworth Power & Research Warp Field Facilities shortly before I left Earth for my World's Tour. The idea was inspired by some of my colleagues that I met in Copacabana Brazil on the Earth bound portions of said Tour. They pointed out that there were some very peculiar patterns that emerged when you pass teleporter waveguides into close proximity within a warp field. Running some simulations at the bar on my implanted supercomputer I accelerated the effects of the intoxicants I was imbibing and found they were quite correct. Once home I used the time meant for travel preparation to build a prototype. The first portal device I built, as seen in my "playing with portals" image, was rather large as it contained 64 waveguide emitters (32 in each ring) pulled from my power armors that I wasn't taking with me on the trip. As you can see in the image, I still needed to calibrate the system as my elbow was lost in 'vector space.'

Portal Generation

To create a functioning portal requires an absolute minimum of 2 teleporter waveguides operating inside of any warp field. However, this set up is highly unstable and very limited in the size, location, and focusing capabilities of the two portals that it can generate. This will also, unavoidably, generate portals of different sizes, which I will get to later. I could only ever recommend using so few emitters for generating one very close portal. For my systems I typically dedicate a minimum of 6 waveguide emitters per portal I wish to open, this affords me the ability to dictate precise location, size, directionality, polarity, and to be precise in frequency assignment avoiding multiple portal linkage, which has disastrous side effects. All of this could be achieved with only 5 emitters per portal, but the sixth acts more like a traditional waveguide to ensure that the warp field geometry has minimal impact on the projected portals. There is a hard limit to the range of any portals, that range is almost exactly 7 AU, but for this to function at least one of the linked portals must be inside of a warp field. As teleporter waveguides are unable to pass through most shield systems it is typically not possible to place the initial portal on the opposite side of a shield, however, the other end of the portal is generated by the waveguides passing through Vector Space and so is not prevented by shields.

Chakat Thornbrier Technical Journal - Portals: Origin & Generation

ThornBrier

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