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How casual Mario games became repetitive, stale and outdated quickly by BlazRtheDragon

Welcome to the Daily Dragon Tab. I'm BlazR, your #1 official host within this post, bringing you the latest news and discussions, as well as upcoming info, events, media and other content based beyond the real world and anywhere else in between!

Tomorrow marks the international launch of the Nintendo Classic Mini: SNES Edition, where every collector all the way back at the start of the 90's are planning to pick up one and enjoy over 19 games, save for two more. Why? Well, it's possibly because my alter ego didn't actually grew up with the Nintendo days. Only a top notch freedom fighter when it came to comic books and Saturday morning cartoons and all that. I miss 'em, too.

However, we're not gonna be talking about that! To celebrate the interntional launch of the Nintendo Classic Mini: SNES Edition, save for next week's Japanese launch with a different title called Nintendo Classic Mini: Super Family Computer Edition respectively, we're gonna talk about one of Super Mario's biggest games that became an instant seller, but died out of being repetitive and stale. I'm talking about NEW Super Mario Bros. Now keep this in mind that I'm not bashing any particular Mario game that was released for any Nintendo system nor any re-releases on the Virtual Console. I'm here to share detailed information of how the NEW Super Mario Bros. series became a dead trend to hardcore gamers and 90's kids since its unveiling. If you're easily offended, do not attempt to read this. Thank you, and enjoy today's topic!

Debuted in 2006 on the Nintendo DS, the game usually paid an homage to a variety of Mario games, such as Super Mario Bros.; Super Mario Land; Super Mario Bros. 3; Super Mario World; Super Mario Land 2: Six Golden Coins and even Super Mario Bros. - The Lost Levels. The latter of which was released on Super Mario All Stars for the SNES after it was updated on the Family Computer Disk System. Six Golden Coins became the last Super Mario game to become a sidescroller until 13 1/2 later came NEW Super Mario Bros. In it, players take on the role as either Mario or Luigi, must rush over to the right in the original style as they rescue Princess Peach from the dragon like father and son, Bowser and Bowser Jr., in over eight worlds. And that was pretty much a best seller, and an important take on the modernized Super Mario Bros. title, all the way from 1985. I remember back when I first played it, it was alright. Then, there were some merchandise, so I just let it be allowed to the public. Then, at E3 2009, something happened. NEW Super Mario Bros. gotten itself a spin-off semi sequel, known as NEW Super Mario Bros. Wii. What it plays out is up to four players, where they can not only take on the definitive role as Mario or Luigi, but also two Toads coated in Yellow and Blue. The Koopalings also make a return, this time, offering twice the magic against their enemies. Moving right along, when the Nintendo 3DS was on the horizon for being the best selling handheld console, due to its 3D Depth Slider as the main course, NEW Super Mario Bros. 2 was yet again released, then return to the same NES / SNES gimmick over and over. However, in this game, all you have to do is collect over a million coins. One. Million. Coins. Are you flipping kidding me? That's insane! I mean, I'm no Mario fan, but why would you spend fourty dollars on a game that makes you wanna gather up to a million coins in the middle of your search and rescue adventure for Peach's proposal? Well, I'm afraid to say it, but when it came to the Wii U, I only know something that's over the top. What was it? NEW Super Mario Bros. U. Basically, it plays just like its related predecessor, but retain all the powers and abilities. And with the gamepad, because hardcore gamers are not allowed to touch it, or they'll be having some sort of a disease, you can simply place blocks anywhere by using the touchscreen. Um... that's it.

Looking back at the days of the DS, it takes practice to modernize a 2D side scroller with polygonal graphics and masterful motion capture put in between. Surprisingly, though, all three games represent the feel of whether you'd rather play it at home or on the go. And when I mean all three, they came from respective consoles like the DS, the 3DS and the Wii. You've got your running, you've got your jumping, your fireball shots... that's the way it goes, right? Whenever it's a fireball or a star, you're unstoppable. It was like one of those commercials that say you're playing with power. Not for me, because... hey. I'm a 90's dragon! What more do you want from me? So the DS was a superb staple for drawing on the Touch Screen, and it became a success. It was opened to artists that are free to draw, paint, sketch, doodle, color, animate or whatever. They went crazy enough to realize that drawing means anything. Then came the 3DS, but that was simply even more better. The Wii had its fresh start with the motion controls. Then the Wii U came, and it gave us... this. The gamepad. glob im totally gonna die if i dont make the switch So that's basically it from the NEW Super Mario Bros. series. But what else does the Super Mario series have in store for us? Hmm... Oh, I know! What about this one? Super Mario 3D Land.

Now of course, I know what you guys are thinking, "BlazR! You're doing it all wrong! Why the flipping heck are you doing a perspective point of view on a different Mario game that's NOT NEW Super Mario Bros. related?!" My response? I'm not. Because if you look carefully at the timer, the 1-Up counter, the ? blocks, the bricks and even the part where you usually lose all powers, you'll definitely know why. Super Mario 3D Land is a single player adventure game where you usually rescue the princess from Bowser, but this time, you've got some Tanuki all over ya. The Toads aid you on your journey and you're on an adventure to... 16 worlds of colorful baby blocks? What... even... is this?! I couldn't believe it right before my eyes. 16 worlds filled with baby characters that made me feel like I was almost about to faint. But luckily, there's the only feature where you can zoom in while moving around the 3DS with your hands. Gyroscope done just right. Super Mario 3D Land is basically unlike NEW Super Mario Bros., except you can move around with the Analog Thumb Pad. However, that doesn't stop there, because there exists the only sequel known to all casuals. The name? Super Mario 3D World. And man, it should've made the Switch entirely! Regardless, it features four players, where it's similar to both the Wii and the Wii U versions of NEW Super Mario Bros. You now have the chance to play as either Mario, Luigi, Peach or Blue Toad to race to the pole. And you may win some 1-UPs, if you're lucky to stand on top of it as a cat. However, you're not rescuing the princess yourself. You're rescuing... the Sprixie Princesses. Yeah, you can already tell that these Sprixies can't speak with text, mostly due to [INSERT NAME HERE]'s recognition of being dumb like.

Better fasten your seatbelt, because I think this one's gonna be a lot bumpier than you'd expect. Introducing... Super Mario Maker. Back before the Nintendo 3DS swooced right in and originated that said game on the console, players were able to customize their own levels based on four Mario themed variants, such as the original; the third sequel; the World and even NEW. It was also compatible with amiibo, meaning that you'd have a go on using Smash characters to be playable for your liking. Much like EVERY single Mario game that has a basis on all four games, time will deplete. When it reaches zero, time's up. You're dead. Time's up, you're dead. Time's up, you're dead. Time's up, you're dead, DEAD, DEAD, DEAD! And finally, before everyone planned on making the Switch by next year, we had one final trick up [INSERT NAME HERE]'s sleeve. And that was Super Mario RUN.

Have you ever heard of apps like Temple Run, Subway Surfers and even Sonic Dash, all of which had an arcade variant of their own? Well, look no further than Super Mario RUN, because that was the first ever application where you have one finger and run and jump. And that was already it. Just use one finger to jump and run... on a smart device. (slumps down) Traumatized. Not hating on the series, but I feel traumatized about this NES / SNES gimmick where you get a mushroom and power up. What happened to the realistic gaming glory of sandbox adventures?

Random Weeb: Please understand, senp--

BlazR: (to weeb) Oh, shut up! >:(

So, all comedic nonsense put aside, how exactly did the casual Mario trend came to a complete halt, because of its collection of repetitive, stale and outdated games? The answer? Time. Time progresses when people give it up. When they get bored, they move in to other systems. And even when they don't, well... uh... have them play either Zelda or Pokemon if they don't have a choice. Or better yet, find something on the 3DS / Switch eShop. Or... whatever. It's your choice. I'll have to save the former later this October before it's our time to jump up.

Do you agree or disagree with this list? Were you unsatisfied about the casual Mario games being repetitive, stale and outdated, or being just satisfied about the way you play? Are you happy that you're bored and tired of it? Or just okay with it? Have any opinions about these games? Feel free to leave a comment and lemme know your answer!

That's all I have for today. Until next time, see ya later! ;)

How casual Mario games became repetitive, stale and outdated quickly

BlazRtheDragon

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