Sign In

Close
Forgot your password? No account yet?

Gasbound Update by casual-dhole

Right, I've taken on a few of the suggestions and ran through the code once more to see if I can fix some of the problems. So here's the change log for build 1.1

No longer stuck in limbo, I believe, to a good 90% +/- 20% accuracy, that I've found the variable that causes some people's playthroughs to not load the next board when going through a door after playing for some time. Now you should always be able to go to the next room, and the next, and the next, forever.

Door will always be there for you, If you have clicked on the door and triggered the card, but then proceed to do the current event, the door card is still there just that you have to scroll all the way back up to see it again. I've now enabled it so that the door card can always be triggered anytime all the time you're in that room, door will never give you up.

You can now be a chicken, Well, not literally, but I've run through all the code for the fighting events and added a new option to disengage from the battle. When it's your turn to attack, you can now also escape at the cost of 1 luck.

Other than those major points I've also increased the amount of currency you can get, so you should all feel richer!

Play Gasbound 1.1

Gasbound Update

casual-dhole

Journal Information

Views:
393
Comments:
2
Favorites:
4
Rating:
General

Tags

(No tags)

Comments

  • Link

    Nice! Some good updates, should make for a better first-time play experience for sure~ ^^

  • Link

    Hitting the button after beating the golem seems to behave inconsistently? Have done it five times so far, first time led to making the flee combat roll and then immediately exiting the dungeon, second and third time made the flee combat roll and escaping to the next room, fourth and fifth time went straight to exiting the dungeon.

    Nice and cute game otherwise.