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Water-Spirit Eidolon, Mikey by Addotrail

Water-Spirit Eidolon, Mikey

Addotrail

Name:
Water-Spirit Eidolon, Mikey

(my edited version of art originally done by hellfirecomics)

Mikey, Water-Spirit Eidolon Level 1

Medium Biped, CN Outsider
Height: 6'3", Weight: 210lb, Fur: Blue, Eyes: Aqua

ABILITY SCORES
STR: 16 (Mod: +3)
DEX: 12 (Mod: +1)
CON: 13 (Mod: +1)
INT: 7 (Mod: -2)
WIS: 10 (Mod: +0)
CHA: 11 (Mod: +0)

HP: 10 (5/6/5/6, +3 toughness, +1/lv Ade's Favored Class +1/lv Con Mod) (HD: 1d10)
Initiative: +1 (Dex mod: 1, Misc: 0)
Speed: 30 feet, Swim 30 feet

Spell Resistance: -na-
AC: 15 (10 + shield bonus 0 + Dex mod 1 + size mod 0 + armor bonus 0 + natural armor bonus 4 + misc 0)
Touch: 11 Flat-Footed: 14
Resist Cold: 5

Fort Save: 3 (base 2 + Con mod 1 + misc 0)
Ref Save: 1 (base 0 + Dex mod 1 + misc 0)
Will Save: 2 (base 2 + Wis mod 0 + misc *)
*+1 on will saves vs enchantment

Base Attack Bonus: +1
CMB: 3 (bab 1 + Str mod 2 + size mod 0)
CMD: 13 (bab 1 + Str mod 1 + Dex mod 1 + size mod 0 + 10)

Attacks (Max: 3)
Scythe / Piercing or Slashing; Attack Bonus -1; 2d4 +3 damage; crit x4 (20); Trip
2 Claws / Bludgeon & Slashing; Attack Bonus +3; 1d4 +3 damage; crit x2 (20)
Ray of Frost SLA at CL equal to HD Link Attack bonus +2; 1d3 cold damage (+1, when using a Liquid Ice focus).

SKILLS (6 + Int Mod / HD)
Acrobatics: 13 (Dex mod 1 + 1 Rank + 3 Class Skill + 8 Racial)
Swim: 7 (Str mod 3 + 1 Rank + 3 Class Skill)
(+ 8 racial bonus to perform special actions or avoid hazards. Can always take 10.)
Perception: 4 (Wis mod 0 + 1 Rank + 3 Class Skill)
Knowledge Planes: 2 (Int mod -2 + 1 Rank + 3 Class Skill)

FEATS & MORE
Toughness (Feat ~ Lv 1.)
+3HP +1/level over level 3.
Magical Talent (Trait)
Can cast Create Water (Link) as a spell like ability once per day at CL1
Hedonistic (Drawback)
Mikey is a creature of pleasure and comfort. Whenever he spends a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, he attempts a DC 20 Fortitude save at the end of that day. If he fails, he begins the next day fatigued. This fatigue lasts 4 hours, or until he receives a reward or sufficient entertainment or pleasure.
Darkvision (Class Feature) (Ex)
Darkvision 60 ft.
Link (Class Feature) (Ex)
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). The summoner and his eidolon share magic item slots.
Share Spells (Class Feature) (Ex)
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself.
Loyalty across Lifetimes (Ade’s Trait)
Mikey shares a link with Ade that seems to span multiple lifetimes. Mikey treats his Constitution score as if it were 2 points higher for the purposes of determining when its negative hit point total sends it back to its home plane. In addition, he gains a +1 trait bonus on Will saves against enchantment spells and effects.

EVOLUTIONS [5 Points - 3 from Lv1, 2 from Ade's Extra Evolution Feats]
Claws [Free - Biped]
Mikey has two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage each.
Limbs (arms) [Free - Biped]
Mikey has arms with clawed hands.
Limbs (legs) [Free - Biped]
Mikey has legs ending in beastial feet.
Resistance: Cold [1 Point]
Mikey's water affiliation grants him Resist 5 against Cold damage.
Improved Natural Armor [1 Point]
Mikey’s slight bulk and thick blue fur grant him a +2 Natural Armor Bonus
Basic Magic: Ray of Frost [1 Point]
Can cast Ray of Frost as an SLA once per day : Link
Swim [1 Point]
Mikey gains a swim speed equal to his base speed.
Skilled: Acrobatics [1 Point]
Mikey gains a +8 racial modifier to his Acrobatics skill.

GEAR
Carrying Capacity:
Light Load: 76 lbs or less
Medium Load: 77 - 153 lbs
(Max Dex Bonus +3; Check Penalty -3; Speed drops to 20 ft.; Running is x4)
Heavy Load: 154 - 230 lbs (Max Dex Bonus +1; Check Penalty -6; Speed drops to 20 ft.; Running is x3)
(Lift over head: Max Load)
(Lift off ground: Double Max Load, but no Dex Bonus to AC and can only move 5 ft. per turn as a full round action)
(Drag: Generally 5x Max Load, but may double or reduce to less than half depending on conditions)

Gear List
10 lbs - Scythe
Money: 00gp 00sp 00cp
Total Weight: 10 lbs ; Light Load

Character Information

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