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Eidolon Skeith by Addotrail

Eidolon Skeith

Addotrail

Name:
Eidolon Skeith

(Art by missdeerface)

Skeith, Eidolon Level 2

Medium Biped, CN Outsider
Height: 7'7", Weight: 290lb, Fur: Black/Red, Eyes: Amber

ABILITY SCORES
STR: 17 (Mod: +3)
DEX: 13 (Mod: +1)
CON: 13 (Mod: +1)
INT: 7 (Mod: -2)
WIS: 10 (Mod: +0)
CHA: 11 (Mod: +0)

HP: 13 (5/4/5/4, +1/lv Con, +1/lv Addo's Favored Class) (HD: 1d10)
Initiative: +1 (Dex mod: 1, Misc: 0)
Speed: 30 feet

Spell Resistance: -na-
AC: 15 (10 + shield bonus 0 + Dex mod 1 + size mod 0 + armor bonus 0 + natural armor bonus 4 + misc 0)
Touch: 11 Flat-Footed: 14
Resist Acid: 5

Fort Save: 4 (base 3 + Con mod 1 + misc 0)
Ref Save: 1 (base 0 + Dex mod 1 + misc 0)
Will Save: 3 (base 3 + Wis mod 0 + misc *)
*+1 on will saves vs enchantment, and +4 on saves vs enchantment (compulsion)

Base Attack Bonus: +2
CMB: 5 (bab 2 + Str mod 3 + size mod 0)
CMD: 16 (bab 2 + Str mod 3 + Dex mod 1 + size mod 0 + 10)

Attacks (Max: 3)
2 Claws / Bludgeon & Slashing; Attack Bonus +5; 1d4 +3 damage; crit x2 (20)

SKILLS (6 + Int Mod / HD)
Profession (Sailor): 4 (Wis mod 0 + 1 Rank + 3 Class Skill)
Swim: 7 (Str mod 3 + 1 Rank + 3 Class Skill)
Perception: 4 (Wis mod 0 + 1 Rank + 3 Class Skill)
Perform (Sing): 13 (Cha mod 0 + 2 Ranks + 3 Class Skill + 8 Racial)
Stealth: 5 (Dex mod 1 + 1 Rank + 3 Class Skill)
Survival: 13 (Wis mod 0 + 2 Ranks + 3 Class Skill + 8 Racial)

FEATS & MORE
Combat Reflexes (Feat ~ Lv 1.)
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Magical Talent (Trait)
Can cast Ghost Sound as a spell like ability once per day at CL1
Hedonistic (Drawback)
You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.
Darkvision (Class Feature) (Ex)
Darkvision 60 ft.
Link (Class Feature) (Ex)
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). The summoner and his eidolon share magic item slots.
Share Spells (Class Feature) (Ex)
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself.
Evasion (Class Feature) (Ex)
If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

EVOLUTIONS [5 Points - 4 from level 2, 1 from Addo's Extra Evolution Feat]
Claws [Free - Biped]
An eidolon has two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage.
Limbs (arms) [Free - Biped]
An eidolon grows an additional pair of limbs.
Limbs (legs) [Free - Biped]
An eidolon grows an additional pair of limbs.
Scent [1 Point]
Skeith gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the normal range. Scent does not allow Skeith to precisely locate the creature, only to detect its presence. He can detect the direction with a move action, and he can pinpoint the creature’s location if it is within 5 feet. Skeith can use scent to track creatures.
Skilled (Perform: Sing) [1 Point]
An eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill.
Tail [1 Point]
This grants it a +2 racial bonus on Acrobatics checks made to balance on a surface.
Skilled (Survival) [1 Point]
An eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill.
Resistance: Acid [1 Point]
Skeith has green hexagons that occasionally shimmer or glow and he gains Resist 5 against Acid damage.

GEAR
Carrying Capacity:
Light Load: 86 lbs or less
Medium Load: 87 - 173 lbs
(Max Dex Bonus +3; Check Penalty -3; Speed drops to 20 ft.; Running is x4)
Heavy Load: 174 - 260 lbs (Max Dex Bonus +1; Check Penalty -6; Speed drops to 20 ft.; Running is x3)
(Lift over head: Max Load)
(Lift off ground: Double Max Load, but no Dex Bonus to AC and can only move 5 ft. per turn as a full round action)
(Drag: Generally 5x Max Load, but may double or reduce to less than half depending on conditions)

Gear List
3 lb - Casual Attire
Total Weight: 3 lbs ; Light Load

Character Information

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