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Summoner Addo by Addotrail

Summoner Addo

Addotrail

Name:
Summoner Addo

(Art by missdeerface)

Addo Oakwald, Paracosmist Summoner Level 2 / Skeith, Eidolon Level 2

Exp: 2000 / Next Level: 5000
Race: Human
Age: 21, Height: 6'1", Weight: 170lb, Hair: Brown, Eyes: Blue
Deity: -none-
Alignment: CN
Languages: Common

ABILITY SCORES
STR: 17 (Mod: +3)
DEX: 15 (Mod: +2)
CON: 12 (Mod: +1)
INT: 10 (Mod: +0)
WIS: 10 (Mod: +0)
CHA: 18 (Mod: +4)

HP: 16 (lv1: 8, lv2: 6, +1/lv) (HD: 1d8)
Initiative: +2 (Dex mod: 2, Misc: 0)
Speed: 30 feet

Spell Resistance: -na-
AC: 12 (10 + shield bonus 0 + Dex mod 2 + size mod 0 + armor bonus 0 + misc 0)
Touch: 12 Flat-Footed: 10

Fort Save: 1 (base 0 + Con mod 1 + misc 0)
Ref Save: 2 (base 0 + Dex mod 2 + misc 0)
Will Save: 3 (base 3 + Wis mod 0 + misc 0)

Base Attack Bonus: +1
CMB: 4 (bab 1 + Str mod 3 + size mod 0)
CMD: 16 (bab 1 + Str mod 3 + Dex mod 2 + size mod 0 + 10)

Weapon: Jeweled Walking Stick / Bludgeon; Attack Bonus +6; 1d6 +3 damage; crit x2 (20)
Armor: None / Bonus +0; Light Armor; Check Penalty -na-; Spell failure -na-; - lbs

SKILLS (2 + Int Mod / Level)
Diplomacy: 8 (Cha mod 4 + 1 Rank + 3 Class Skill)
Handle Animal: 8 (Cha mod 4 + 1 Rank + 3 Class Skill)
Knowledge (Planes): 4 (Int mod 0 + 1 Rank + 3 Class Skill)
Spellcraft: 4 (Int mod 0 + 1 Rank + 3 Class Skill)

FEATS & MORE
Catch Off-Guard (Feat ~ Lv 1.)
You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Expanded Arcana (Human Bonus Feat)
You get an extra 2 level 0 spells
Extra Evolution (Class Bonus Feat)
Your eidolon’s evolution pool increases by 1
Loyalty across Lifetimes (Trait)
You and your eidolon share a link that seems to span multiple lifetimes. Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of determining when its negative hit point total sends it back to its home plane. In addition, your eidolon gains a +1 trait bonus on Will saves against enchantment spells and effects.
Surprise Weapon (Trait)
You are skilled at fighting with objects not traditionally considered weapons. You gain a +2 trait bonus on attack rolls with improvised weapons.
Destined Diplomat (Trait)
Your relationship with your eidolon gives you some clout with other outsiders. You gain a +2 trait bonus on Diplomacy checks toward outsiders, and Diplomacy is always a class skill for you
Attached ~ to Skeith (Drawback)
You have a strong emotional attachment to your eidolon. Whenever your eidolon is either threatened, in danger, or in someone else's possession, you take a —1 penalty on Will saves and a —2 penalty on saves against fear effects.
Persistent Eidolon (Class Ability) (Ex)
Unlike a normal eidolon which is dismissed when the summoner is sleeping or unconscious, a paracosmist’s eidolon remains by his side at all times. The eidolon is dismissed as normal however if the paracosmist dies. In addition, the paracosmist’s eidolon gains a +4 morale bonus to saving throws vs. enchantment (compulsion) spells and effects or those which transport the eidolon away from the paracosmist (such as dismissal or banishment).
Unfettered Link (Class Ability) (Su)
A paracosmist gains complete and total communication with his eidolon as long as they are both on the same plane of existence. They share all senses and this ability otherwise functions as life link. Additionally the paracosmist and his eidolon each retain their own magic item slots. The eidolon possesses the persistent effect of unfetter, but the effects of life link remains so long as the two are within 1,000 feet of each
other. In the event of the eidolons death a paracosmist gains the shaken condition for 1d4+1 minutes.
Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

Accelerated Evolution (Class Ability) (Ex)
The paracosmist gains the Extra Evolution feat as a bonus feat at 1st level, 3rd level, and every odd-numbered level thereafter. If the paracosmist gains the Extra Evolution feat other than via this class ability he loses any evolution pool increases he gained via this class ability.
Bond Senses (Class Ability) (Su) (-voided-)

GEAR & MONEY
Money: 0 pp; 810 gp; 0 sp; 0cp
Carrying Capacity:
Light Load: 86 lbs or less
Medium Load: 87 - 173 lbs
(Max Dex Bonus +3; Check Penalty -3; Speed drops to 20 ft.; Running is x4)
Heavy Load: 174 - 260 lbs (Max Dex Bonus +1; Check Penalty -6; Speed drops to 20 ft.; Running is x3)
(Lift over head: Max Load)
(Lift off ground: Double Max Load, but no Dex Bonus to AC and can only move 5 ft. per turn as a full round action)
(Drag: Generally 5x Max Load, but may double or reduce to less than half depending on conditions)

Gear List
3 lb - Jeweled Walking Stick
5 lb - Summoner's Attire
2 lb - Spell Component Pouch
2 lb - Backpack
5 lb - Bedroll
3 lb - Blanket
4 lb - Waterskin
Ø lb - Paper Lantern
Ø lb - Signet Ring
5 lb - Silk Rope (50 ft.)
2 lb - Metal Drinking Flask (2 cups)
1 lb - Acid Flask
2 lb - Liquid Ice Flask
Total Weight: 34 lbs ; Light Load

SPELLS
Level 0: [5+2 Known] [∞ / day] [ - bonus]
Level 1: [3 Known] [2 / day] [ 1 bonus]
Level 2: [0 Known] [- / day] [ 1 bonus]
Level 3: [0 Known] [- / day] [ 1 bonus]
Level 4: [0 Known] [- / day] [ 1 bonus]
Level 5: [0 Known] [- / day] [ 1 bonus]
Level 6: [0 Known] [- / day] [ - bonus]

Light ~ Level 0 Link
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched. If you cast this spell while another casting is still in effect, the previous casting is dispelled.
Vacuus Orb ~ Level 0 Link
Creates a small, spherical vortex that pulls at passing magic for up to 3 rounds.
When a second application of this spell is cast, the prior Vacuus Orb will disappear.

Ice Projection ~ Level 0 Link
Creates a burst of ice crystals that rise from the ground up to four feet high, dealing 1d4 piercing damage to one target within 10 feet. This ice disappears after one round.
Padding ~ Level 0 Link
Causes one creature with skin to gain a comfortable layer of padding and grants them 1 temporary HP point.
Acid Splash ~ Level 0 Link
Fires an orb of acid as a ranged touch attack to deal 1d3 acid damage (+1, when using an Acid Flask focus).
Arcane Mark ~ Level 0 Link
Inscribes your personal rune or mark
Summon Raven ~ Level 0 Link
Summons a fiendish or celestial raven
Rejuvenate Eidolon, Lesser ~ Level 1 Link
Cures 1d10 points of damage +1 point per caster level (maximum +5)
Mage Armor ~ Level 1 Link
Provides a +4 armor bonus to AC.
Unseen Servant ~ Level 1 Link
Conjures an invisible, mindless, shapeless force that performs simple tasks at your command.

Character Information

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