EDIT: I decided to do a quick update to this post, updating Feliro to WIP 11-30-20, where he now has a super attack with a temporery animation, along with other minor tweaks to the knock back, damage and scaling of some attacks.
Feliro's available super is done by F,D,DF y+b. It can be done from ground or air.
The file at the bottom as be updated.
Well, here's the mentioned WIP drops for Felrio and Aurumo. I also decided to throw in a bonus of a stage experiment I started with making a more 3d look for other types of settings.
Aurumo honestly only may have small tweeks to his kit since the last update, the main one being the adjustments I've been testing to how his heat meter functions, trying to find a better balance of how his special attacks effect it. I started workin on the concept that instead of automatically overheating over a certain threshold, I instead made it so that he will over heat if another ice ball is used before he has enough head meter to do it, it will then peak and do it's passive damage from that point until cooled.
Aurumo otherwise still requires all the missing stuff mentioned in the previous posts about him. I took a break from him for a while to start something fresh and avoid burnout.
NOW FOR THE NEW BOY, Feliro:
He's going to be the fastest critter in my roster, so the speeds you experience with him are peak. I got pretty far with him, so here's what moves he has so far:
So, there's still plenty to do here but I managed to fill out a lot for him. I will be giving him two version of his dive kick for the two bottons, one of them likely to be an attack that instead of bouncing him, making him kick as he drops so he can air-to-ground combo with it. He's Soon to get 2 super moves, which I have a good idea on the plan for them.
Feliro still turns into Gejhi and Aurumo for various things, since I worked on top of Aurumo's file for this boy.Feliro's throw does work, but it's Aurumo's throws until I replace them, same with some of his hit-states.
Lastly, enjoy the lil extra WIP stage I tossed in. I am going to flesh that stage out a lot more later on, but I wanted to get the math settled out on the 3D perspective tricks before I committed too far in to the design. It worked out well. So I'll be going forward with it!
Thanks for the support and I hope you all enjoy these WIPs! <3
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