Recently finally gave this attack a proper animation. The attack pushes all targets near him into the direction of his facing. Hit stun is long enough for to combo out of if the target hit was behind him.
The blue seen here is just a working color. It's nearly black in-game, with the lighter values being transparent.
I'm planning to release him for play sometime this month... finally. Any updates I may need to make to him will be done later on as I work on other characters, which should come along much faster now that I have the code-skeleton that I'm happy with to build my other characters on to.