Speaking of co-op silliness, the last areas of this game are full of doors that require two keycards and equipment that can only be operated by pulling two levers simultaneously. It seems a bit contrived, but I guess I've never been on a tanker, so what do I know? (It also has a weird obsession with making you pull a lever to turn on power to another lever six feet away, but that's an entirely different silliness altogether.)
Check out Kat's tumblr for non-fuzzy anime art.
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stokerbramwell
I don't see anything illogical about this design at all!