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ShellCore Command Airfield Concept by Shiariakyia (critique requested)

ShellCore Command Airfield Concept (critique requested)

Shiariakyia

AirField Bunker: A capturable ground structure that allows recruitment of Fighter type units which will be docked into Squares, they will not take an unit cap however but you will not be able to create more fighters if these squares got full, the squares can be rearranged by mapmakers but they all still must be on a ground platform. Each Airfield bunkers will manage up to 4-6 squares. If the enemy captures the bunker while there is still fighter docked in it or the fighter still in flight, all the available Fighters will switch sides as well cancel their attack run and return to their base, or if there is still empty allied Airfield Bunkers in the battlefield, they will relocates.

They have an air cousin which is slower, have longer recharge time in their base called Gunship, detailed here: www.deviantart.com/shiariakyil…


Attack Bomber: Unleash a single bullet attacks the size of Siege Tank's round. Attacks Ground Units and Ground Station only.

Assault Fighter: Dedicated to automatically take off to take out other Fighters in its long interception range, very fast. Avoid Missile Tanks as well enemy defensive Turrets which limit it's interception area. Has a suicide mode to kill itself to enemy Shellcores, dealing large amount of damage to them.

Corsair Interceptor: Can intercepts enemy fighters as well able to attacks enemy Turrets and Air structures, heavily armored and slower.

Pulseheart Bomber: Drop bombs to ground enemies units which has an AOE impact, can disables enemy Tanks for a period of time. Deal greater amount of damage toward enemy tanks than structures

Tank Grabber: Can grab friendly tanks and carry them to the other side, increased damage resistance while carrying stuffs. Can grab enemy tanks and turn itself to a time bomb, killing the tank as well dealing AOE damage to nearby air enemies.

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