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Sketch - Refining the character by redregon

Sketch - Refining the character

redregon

I sometimes like to see what the skeletal structure of a character is when I'm creating. I hadn't really referenced many lizard skulls before now but I thought it would probably help to do so.

This may go through various iterations while I get a feel for the design and find what "feels right." But the general idea is there.

I do think I want to keep the big, bold eyebrow ridge look but I'm not sure if I should make them skin and muscle or if I should maybe toss in some larger scales there to help maintain that shape and give it some realism.

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Visual / Sketch