Sign In

Close
Forgot your password? No account yet?

Weighted by Porsche

Weighted

Porsche

So a lot of my friends (on DA) were doing close to real life works, and one of them that sparked the most intrest (and the area I REALLY needed to work on) was forces. I had an issue with perception of force and how it affected things, not in the real world, but how to show it on paper. It's not as easy as it sounds or looks. So much as one wrong position and the weight and inertial forces can look a lot weaker or too strong (too lite or too heavy) and if ye get the entire thing wrong, it will just end up looking wonky like this bit here x.x

Submission Information

Views:
323
Comments:
0
Favorites:
0
Rating:
General
Category:
Visual / Traditional