The first piece of scenery concept art for my upcoming adventure game, Andromi, drawn back at the start of 2014. It's pretty basic compared to the later scenery concepts I've done, but it sums up the vibe I'm going for well enough. The game will be set in fall and winter, and the scenery will combine wide, open nature landscapes with high-tech sci-fi elements, like that space elevator on the horizon. I think it should be a pretty fun aesthetic to work with, and it’ll help give the game its own identity.