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Doom School (Proof Of Concept) by oneandonly

Doom School (Proof Of Concept)

oneandonly

Something a little different here. This is a set of maps made specifically for Skulltag/Zandronum (but would probably work with most doom ports.)

All maps correspond with each other, and entering through certain doors will cause you to end up at certain places throughout maps. Also I'm nowhere near done. Just take a look at my To Do list...

Download:

http://www.vbnalex.tk/Downloads/MMS2.wad

Maps include:

MAP01: Outside

MAP02: Corridor 1 (Will eventually be an entrance to the first and second floor of the school.)

MAP05: Cafeteria

MAP07: Gymnasium

To Do:

MAP03: First Level Hallway

MAP04: Second Level Hallway

MAP08: Music Room

MAP09: Locker Room

MAP10: Detention Room

MAP11: Main Office

MAP12: Guidance Office

(Maybe more, maybe not)

Submission Information

Views:
485
Comments:
4
Favorites:
0
Rating:
General
Category:
Visual / Design / Interface

Comments

  • Link

    Why not make the entire thing one map? You -CAN- build sectors over sectors now with modern source ports.

    • Link

      I thought of that a few days ago and realized it could be done. I think I'll use soundless teleports. I just hope I don't run out of map room.

      • Link

        Not very likely, I have seen absolutely massive maps made for GzDoom, namely The Ultimate Torment and Torture.

        • Link

          I know, but I'm using Doom Builder and it's not the best map making software in the world.