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Lilimp by MouseBoxers

Lilimp

MouseBoxers

A recent character model that took roughly 12 hours from polygon to pose.

Facial rigging was the focus and ended up more complex than before but it helped maintain volume in the cheeks and mouth in different expressions. Pretty happy with how the colors and textures came out as simple as they are. I wanna look into making better hair/fur and try to improve the rigging on the eyelids in the future though. (built with game engine functionality in mind)

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Category:
Visual / Digital