The Life of a Free to Play Game by Keijimatsu

The Life of a Free to Play Game

Keijimatsu

7 October 2018 at 12:06:42 MDT

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294
Comments:
5
Favorites:
7
Rating:
General
Category:
Visual / Digital

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    I mean, you're not wrong.

    Also, legitimately impressed by how thorough and legitimate-looking the "late in life" MMO screen appears.

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      Thanks! I definitely tried as hard as I could to utilize everything I knew about """graphic design""" and just go crazy with it.

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    Oh my god I'm so glad warframe never succumbed to this.

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      Warframe's visual design is too overwhelming for me to make a proper judgement of this statement!

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        They just did a pass on the menus yesterday! Unified design language.
        As for combat, it's pretty minimalist, tho some of the buff/debuff information is difficult to parse initially because it's so esoteric.

        With regards to the joke above, theres no adspaces except the singular market location amd no server-wide shouts... this was something I can really relate to my Maplestory days.

        I will say tho, where WF is really weak in the knees is a loooot of simple but very deep option menu trees that need some streamlining, definitely.