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Magic Midnight Fox (Card) by InfiniteSilence

Magic Midnight Fox (Card)

InfiniteSilence

Another fake card for Magic Monday!


...I promise they're not all planesalkers, actually, they're almost all not. I've got limited staple commons and everything, I just wanted to post this one now for a couple reasons.


Reason one: Aria is jealous as hell and if Amy gets to go, she gets to go.


Reason two: Holy hell have you SEEN the Dominaria United announcements? JFC. They're reprinting Liliana of the Veil. I thought Aria would be obnoxiously, dangerously degenerate overpowered crap but in two weeks they're like 'nah, have an even bloody worse three mana black planeswalker.'


So in retrospect even when I'm trying to be mean I'm not that mean. I certainly couldn't present Farewell and expect to be taken seriously :P





Game design notes:
Aria is a character who is almost pure ego. She's prideful, she's self-centered, she's a showoff... and she's a little bit insecure. This is reflected in her effects both by costing pure black mana, the color of selfishness... and the fact that she has no actual plus abilities.


Her starting loyalty SEEMING like it's potentially six would be exceptional, but it's incredibly unlikely to end up with the ability to cast her on curve with an opponent actually having a planeswalker in the graveyard, and if you lost one yourself that's still costing you life and resources to attempt a weird thing.


Aria will only like you more if you choose her OVER somebody else. If you offer her creatures as sacrifice, or especially tell her to show up and destroy other planeswalkers, since those are direct peers. She'll even cost you life if you don't give her somebody else to bully for her entertainment, with the life loss when she deals with souls/potentially returning enemies more permanently.


The extremely straightforward, brutal removal effect is the primary thing making the card playable rather than just weird, tbh. Remove anything outright for three mana. It's not the cheapest rate, but if you have plenty of other kills, which you will in monoblack, leaving you something else to work with is definitely worth it. In fact using her to kill a planeswalker lets her recharge herself into a second murder immediately, which is probably the bluntest play available to her.


Her emblem effect is another attempt to throw flavor into things. Aria's idea of a finishing move is making sure her target can ONLY think of her, only worship her and serve her, in this case represented by making it impossible for her targets to hold a single thought in their head. This is also why she gives them the emblem, reflecting their newfound obsession~ (Giving your opponents emblems a rarely used but not unprecedented effect previously printed on Chandra, Awakened Inferno)


The emblem CAN come out fairly fast on Aria's third turn if things go literally perfectly, with the limits on it being that if you can get it out THAT quickly you're probably already using a lot of forced discard, since planeswalkers are unlikely to have been outright played that early and you're missing out on her removal, so you get somewhat less out of it, as well as the fact that not being able to carry a standing hand is of limited utility in the lategame for anybody except other control decks. Emblems kind of run a spectrum from 'can come out with reasonable speed and probably screws the opponent utterly' to 'comes out slow and literally just wins' so some ridiculousness is expected. Would definitely understand changing it to a -8 though. That and potentially reducing the life loss to 1 would probably be the most elegant ways to nerf the card.


Overall, she's intended to be brutally powerful, arguably even broken, but still barely under meta eating or best of all time levels... along with some unusual mechanical representation. Because Aria does not give one single shit. She is here to screw with people. I would have considered this card a little less than considerate to actually print if they hadn't just announced two cards for 'monoblack ruin everything' that are equally as ridiculous, so consider it seasonal.



EXTRA FUN FACT:
Aria is the only card with an effect that targets a card in any graveyard, then has an effect based on that card's owner. This doesn't actually contradict anything or in any way provide rulings snafus or even come across as particularly confusing; it just hasn't happened before. So Aria is stealing it. Neener neener.

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