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2022 In Review: Fave Clean by DrGravitas

2022 In Review: Fave Clean

DrGravitas

Once again this year I've done an end-year review! Usually, I only upload the overall selected favorites of the year but this year I've decided to also include the fave clean and fave NSFW as separate posts.

First up, favorite clean!

Not every month had options here, tbh. But that is true of most years. The clean section had some of my strongest renders this year, with a significant portion of the flames comic pages being clean. Flames itself and its development periods dominated this year's output almost to the complete exclusion of anything else.

Jan: Easy choice here. Most shots from my pool area weren't as nice as I'd hoped, but I enjoyed the perspective work on this one and it more or less turned out as I intended.

Feb: I had a lot of fun working on Yeltsin's face here. While I was tempted to go for the panel following it (which was also very fun) this one seems to have been enjoyed by other people as well.

Mar: I can choose two, why not. It's my review! And so I did, going with two representative shots of the pool setting. I'm quite happy with the pool area overall, with its lovely script-driven crowds. The lighting was an enormous challenge that I don't think I quite met, but overall I still very much love it.

Apr: The atrium was a surprise in terms of how well it worked out for me. Though I spent a lot of time on the comic pages involved with it, the actual development period of it was actually shorter than expected. Here, how could I not go with the shot of Gravitas and Blythe in the elevator? The left side shot was not initially planned, but I enjoyed the viewport WIP of it so much that I included it in the page and ultimately decided to include in here as well.

May: Blythe's face in the elevator ride is possibly my favorite of the year.

Jun: Rederick's face is a close second for favorite face of the year.

Jul: Very few clean shots to pick from here, so we go with the nice close up of Blythe's teeth. I won't say I don't like it, of course.

Aug: Absolutely all lewd in this month.

Sep: Although it was all-lewd again, I'm counting the two related formulas I came up with that gave me immense control over motion blur for shots. This proved itself handy numerous times already and in other cases helped establish when motion blur just wasn't going to help a shot. I still plan to upload a scrap explaining how these two work, eventually.

Oct: A certain something important I put together in the dev gap I spoke very little about. 1 of 2. While unfortunate that they overshot their dev time, I think the results are better for it.

Nov: Before this year is out, I will likely have a replacement shot that has him holding that bottle better, but it'll never be November 2022 again. The original took 68 hours to render! Unintentionally.

Dec: Even despite the slim number of choices, the Nightglow render is one of my favorites of the year. Certainly the favorite non-Flames related render.

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