Just a bit of fun showing of the shape work focused mainly on the legs, especially the knees, and a little bit of the thighs.
The knees saw the best improvements, bringing the center dip lower where it should be and creating a nicer divot on the back of it. The tendons on the back of the knee is a bit more prominent as well.
I also did a bit more with the straight-to-polygon shader by applying the light marks in loops around each of the paw digits and around the base of the pawpad. It highlights the paw pads a bit more, albeit not in this image since the paws are mostly flat here.