Soviet Wolfenstein Enemies by Bellumsaur

Soviet Wolfenstein Enemies

Bellumsaur

16 November 2017 at 22:48:39 MST

In the wake of the release of Wolfenstein: The New Colossus, I felt like uploading this, something I originally drew after seeing the E3 trailer for the game. It was a thought I had on what if The New Order took place in a world where the Soviets prevailed, instead of the Nazis. I centered this around three enemies, their weapons, uniforms, and equipment mostly being based off of those of the Red Army in the 40s, 50s, and 60s, with some elements of character designs from the Killzone and Red Alert series thrown in there as well.

The Oviraptor on the left is a Shock Trooper, inspired by the enemy type of the same name in Killzone 2 and 3. Wielding a submachine gun that is an amalgamation of the PPS-43, the PPSH-2 prototype, and by the OTs-14 Kiparis and lightly equipped, they are trained to use their superior agility to surround and flank enemies. They are rarely found alone, always working in a pair or a larger group, working together to overcome their opposition. They are equipped with goggles that allow them to see in the dark or in smoky conditions, all the better to surprise an enemy.

The Saurolophus in the middle is a Riflesaur, the backbone of the Red Army; they are equipped with a hardy assault rifle (which is a fusion of two different prototype rifles that competed with the Kalashnikov) and are decked out in bulky armor. Gas masks are standard-issue, to protect from the poison gas that is often used by the numerous resistance movements fighting against the Soviets and their satellite regimes. Riflesaurs are the common grunts, mean to swarm the enemy and drown them in a sea of bodies and bullets, two things the Soviets and allies have in plenty.

And, finally, the Tarbosaurus on the right is a Commissar, an acolyte of the Communist Party and the embodiment of the totalitarian Soviet regime's power within the military. Ruthless adherents of Bolshevik ideology, the Commissars are meant to both inspire and instill fear within the common soldiers, to drive them onwards to victory over their enemies. Their primary (and only) firearm is an automatic pistol (that's essentially a TT-33 crossed with a Stechkin), its three-round burst being perfect for putting down an enemy or a coward fleeing the battlefield. With a special megaphone, they can rally friendly soldiers around them and inspire others in the vicinity to join the fight and turn the tide against the enemy.

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