also available on my site: http://www.murrmaker.com/view.php?id=5
Was just experimenting with lighting and node setups for making things have more of a wet appearance.
Also more accurate node setup for liquids!
Also also I was playing with the new baking in cycles, baked an SSS texture on my CPU and then mixed it in when i did my final GPU renders.
It's the inside of queen chrysalis btw.