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Analysing wwisely by DeRiften

Man, today was also very productive, and hella fun!

In analysis we almost finished the semester project; we only have the machine state diagrams to do before we start on the final sprint analysis and retrospective meeting... and then we start working on the 30 minutes spoken presentation we'll be doing on July 2th but for now, we have almost nothing left to do. Heck, we'll be studying tomorrow for the final exam next week, which should be pretty easy since it's basically just analyzing a game scenario and making all the diagrams out of it. I'm guessing it's to make sure everybody in the team did something and thus knows how to do it, but there's also gonna be a few short development questions so I'll be studying the life cycles and development stages just in case.

Didn't take a break when the class ended and applied design patterns to the sequence diagrams, which made a pretty huge difference in terms of optimality, and then updated the conception class diagrams while my designated teammates kept working on the machine state diagrams; I'm a surprisingly good leader and we're way ahead of the rest of the class, both in organization, project advancement and teamwork equality!

Ah well, then came the audio class and we started working on the new project, which is gonna be freaking awesome and lots of fun, unlike the first one. Why? Because game engines... and wwise, a sound engine used in many, many games and integrated in Unity. The 30 hours I spent trying to make the first project work, in vain? I did more in half an hour with the wwise/Unity combo, and what I have done already sounds and looks so much better it's not even comparable; it's like when I did the jump from that ridiculously basic graphics library I experimented with for days (you know, the one whose limit was the rainbow circle) to Unity and threw up awesome graphics and physics and stuff right away. I just can't wait to learn more about wwise, it's so awesome and useful... sounds, man!

Analysing wwisely

DeRiften

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